61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
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local WearingShow = {}
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WearingShow.__index = WearingShow
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Utils = require(ReplicatedStorage.Tools.Utils)
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local Localization = require(ReplicatedStorage.Tools.Localization)
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local JsonEquipment = require(ReplicatedStorage.Json.Equipment)
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local JsonItemProp = require(ReplicatedStorage.Json.ItemProp)
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function WearingShow:Init(data: table)
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local self = {}
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self.Data = data
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self.Variables = {
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["_btnClick"] = 0,
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["_imgIcon"] = 0,
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["_imgbg"] = 0,
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["_tmpQuality"] = 0,
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}
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self.Connections = {}
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setmetatable(self, WearingShow)
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return self
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end
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function WearingShow:Refresh()
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-- 槽位为空
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if self.Data.id == nil then
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self.Variables._imgIcon.Image = ""
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self.Variables._imgbg.Visible = true
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self.Variables._tmpQuality.Text = ""
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else
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-- 槽位有装备
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local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId)
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self.Variables._imgIcon.Image = Localization:GetImageData(itemData.iconId)
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self.Variables._imgbg.Visible = false
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self.Variables._tmpQuality.Text = self.Data.quality
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end
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end
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function WearingShow:OnInitFinish()
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local con = self.Variables._btnClick.MouseButton1Click:Connect(function()
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if self.Data == {} then
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-- TODO: 之后做提示弹窗
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else
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self.TopUI:ShowDetailData(self.Data.id)
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end
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end)
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table.insert(self.Connections, con)
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end
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function WearingShow:Destroy()
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for k, v in pairs(self) do
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self[k] = nil
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end
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self = nil
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end
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return WearingShow
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