31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
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local Helper = {}
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--> Server
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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--> Events
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local RE_PlayerHelper = ReplicatedStorage.Events.RE_PlayerHelper
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local RE_UpgradeAttributes = ReplicatedStorage.Events.RE_UpgradeAttributes
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local UserInputService = game:GetService("UserInputService")
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UserInputService.InputBegan:Connect(function(input, gameProcessed)
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if gameProcessed then return end
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if input.UserInputType == Enum.UserInputType.Keyboard then
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if input.KeyCode == Enum.KeyCode.H then
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RE_PlayerHelper:FireServer("CleanPlayerData")
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elseif input.KeyCode == Enum.KeyCode.J then
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RE_PlayerHelper:FireServer("AddItem", {1, 100})
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elseif input.KeyCode == Enum.KeyCode.K then
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RE_UpgradeAttributes:FireServer(1)
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elseif input.KeyCode == Enum.KeyCode.L then
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RE_UpgradeAttributes:FireServer(2)
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elseif input.KeyCode == Enum.KeyCode.M then
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RE_UpgradeAttributes:FireServer(3)
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elseif input.KeyCode == Enum.KeyCode.N then
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RE_UpgradeAttributes:FireServer(4)
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end
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end
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end)
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return Helper
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