2025-07-07 23:52:31 +08:00
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local Behaviour = {}
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Behaviour.__index = Behaviour
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--> Dependencies
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local TypeList = require(script.Parent.TypeList)
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--------------------------------------------------------------------------------
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-- 刷新时,重新载入,暂时不考虑性能
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-- 初始化内容
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2025-07-09 02:01:45 +08:00
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function Behaviour:Init(PlayerAI, Character: TypeList.Character)
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2025-07-07 23:52:31 +08:00
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local self = {}
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2025-07-09 02:01:45 +08:00
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self.PlayerAI = PlayerAI
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2025-07-07 23:52:31 +08:00
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self.Character = Character
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self.CheckData = nil
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self.ExeTask = nil
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local Humanoid = self.Character.Humanoid
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-- 监听属性变化
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self.ConAttribtueChanged = Humanoid.AttributeChanged:Connect(function(attributeKey: string, attributeValue: any)
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-- 以后这里要是有其他状态也可以加打断
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if attributeKey == "Died" and attributeValue == true then
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self:OnDied()
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end
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end)
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return self
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end
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-- 执行检查(主要重写部分) return 优先级, 执行数据
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function Behaviour:Check(CheckInfo: table)
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-- 返回优先级,执行数据
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return -1, self.CheckData
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end
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-- 具体执行内容(主要重写部分)
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function Behaviour:Execute()
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end
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-- 检查当前状态是否可执行
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function Behaviour:CheckStat()
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if not self.Character then warn("Behaviour Character not found") return false end
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-- 死亡检查
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if self.Character:GetState("Died") then return false end
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-- 执行状态中检查
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2025-07-09 02:01:45 +08:00
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local ExecutingState = self.PlayerAI.ExecutingState
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2025-07-07 23:52:31 +08:00
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-- 其他内容执行中,就false
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2025-07-09 02:01:45 +08:00
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if ExecutingState == true then return false end
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2025-07-07 23:52:31 +08:00
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return true
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end
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-- 改变当前执行状态标记
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function Behaviour:ChangeExecutingState(State: boolean)
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if not self.Character then warn("Behaviour Character not found") return end
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2025-07-09 02:01:45 +08:00
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local ExecutingState = self.PlayerAI.ExecutingState
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2025-07-07 23:52:31 +08:00
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ExecutingState.Value = State
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end
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-- 销毁
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function Behaviour:Destroy()
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if self.ConAttribtueChanged then
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self.ConAttribtueChanged:Disconnect()
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self.ConAttribtueChanged = nil
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end
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if self.LoopTask then
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task.cancel(self.LoopTask)
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self.LoopTask = nil
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end
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self = nil
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end
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-- 死亡时,主要打断当前执行状态
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function Behaviour:OnDied()
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if self.ExeTask then
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task.cancel(self.ExeTask)
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self.ExeTask = nil
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end
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end
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return Behaviour
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