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2025-07-07 23:52:31 +08:00
-- 移动行为
--> Services
local ServerStorage = game:GetService("ServerStorage")
--> Dependencies
local TypeList = require(ServerStorage.Base.TypeList)
local Behaviour = require(ServerStorage.Base.Behaviour)
local MobsProxy = require(ServerStorage.Proxy.MobsProxy)
--------------------------------------------------------------------------------
local Move = {}
Move.__index = Move
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function Move:Init(PlayerAI, Character: TypeList.Character, Player: Player)
local self = Behaviour:Init(PlayerAI, Character)
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self.Player = Player
setmetatable(self, Move)
return self
end
function Move:Check(CheckInfo: table)
if Behaviour.CheckStat(self) then return -1, self.CheckData end
local PlayerMobs = MobsProxy:GetPlayerMobs(self.Player)
if not PlayerMobs then warn("PlayerMobs not found") return end
local closestMob, minDistance = nil, math.huge
for _, Mob in PlayerMobs do
if Mob.Instance and Mob.Instance.PrimaryPart then
local dist = (Mob.Instance.PrimaryPart.Position - self.Character.Instance.PrimaryPart.Position).Magnitude
if dist < minDistance then
minDistance = dist
closestMob = Mob
end
end
end
self.CheckData = {}
if closestMob then
self.CheckData["ClosestCharacter"] = closestMob
return 10, self.CheckData
end
-- 返回优先级,执行数据
return -1, self.CheckData
end
function Move:Execute()
self.ExeTask = task.spawn(function ()
self:ChangeExecutingState(true)
self.Character.Humanoid.WalkToPart.CFrame = self.CheckData["ClosestCharacter"].Instance.PrimaryPart.CFrame
task.wait(0.5)
self:ChangeExecutingState(false)
end)
end
function Move:Destroy()
if self.ExeTask then
task.cancel(self.ExeTask)
self.ExeTask = nil
end
Behaviour.Destroy(self)
end
return Move