更新
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@ -53,7 +53,8 @@ function DamageProxy:TakeDamage(Caster: TypeList.Character, Victim: TypeList.Cha
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local DamageTag = DamageInfo.DamageTag
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-- 伤害计算
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local VictimHealth = Victim:GetAttribute("health")
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Victim:ChangeAttribute("health", math.max(0, VictimHealth - Damage))
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end
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end
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