更新
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excel/cha.xlsx
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excel/cha.xlsx
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@ -27,6 +27,7 @@ local JsonQualityEffect = require(ReplicatedStorage.Json.QualityEffect)
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local RE_PlayerTip = ReplicatedStorage.Events.RE_PlayerTip
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local RE_WearEquipment = ReplicatedStorage.Events.RE_WearEquipment
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local RE_RecycleEquipment = ReplicatedStorage.Events.RE_RecycleEquipment
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local RE_AutoRecycleEquipment = ReplicatedStorage.Events.RE_AutoRecycleEquipment
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--> Constants
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local STORE_NAME = "Equipment"
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@ -461,6 +462,26 @@ function EquipmentProxy:UnwearEquipment(Player: Player, EquipmentId: number)
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PlayerFightProxy:UpdatePlayerFightData(Player)
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end
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-- 自动回收装备(低于当前最高品质,且无符文槽位)
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function EquipmentProxy:AutoRecycleEquipment(Player: Player)
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local EquipmentData = ArchiveProxy.pData[Player.UserId][STORE_NAME]
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if not EquipmentData then return end
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-- 找到当前最高品质装备
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local highestQuality = 0
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for _, EquipmentData in EquipmentData do
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if EquipmentData.quality > highestQuality then
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highestQuality = EquipmentData.quality
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end
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end
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for _, EquipmentData in EquipmentData do
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if EquipmentData.quality < highestQuality and EquipmentData.maxRuneNumber == 0 then
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self:RecycleEquipment(Player, EquipmentData.id)
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end
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end
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end
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-- 获取穿戴中的装备UniqueId
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function EquipmentProxy:GetPlayerWearingEquipmentUniqueId(Player: Player)
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local wearingEquipmentUniqueId = {}
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@ -556,6 +577,9 @@ end)
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RE_RecycleEquipment.OnServerEvent:Connect(function(Player: Player, EquipmentUniqueIds: table)
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EquipmentProxy:RecycleEquipmentList(Player, EquipmentUniqueIds)
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end)
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RE_AutoRecycleEquipment.OnServerEvent:Connect(function(Player: Player)
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EquipmentProxy:AutoRecycleEquipment(Player)
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end)
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return EquipmentProxy
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@ -184,7 +184,6 @@ function PlayerFightProxy:UpdatePlayerFightData(Player: Player)
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end
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end
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-- 根据技能添加玩家AI行为
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local abilityIdList, behaviorNameList = AbilityProxy:GetPlayerWearingAbilityData(Player)
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local playerAI = PlayerFightProxy:GetPlayerAI(Player)
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@ -25,6 +25,7 @@ function AttributeLvupShow:Init(data: table)
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["_tmpBattleValueRequire"] = 0,
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["_tmpValue"] = 0,
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["_tmpLv"] = 0,
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["_tmpRed"] = 0,
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["_btnUpgrade"] = 0,
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}
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self.Connections = {}
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@ -61,7 +62,6 @@ function AttributeLvupShow:Refresh()
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self.Variables._imgIcon.Image = Localization:GetImageData(attributeData.iconId)
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self.Variables._tmpAttributeName.Text = Localization:GetLanguageData(attributeData.nameId)
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local nowLv = self:GetNowLv()
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self.Variables._tmpLv.Text = "Lv." .. nowLv
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@ -19,6 +19,7 @@ local JsonForge = require(ReplicatedStorage.Json.Forge)
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--> Events
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local RE_Forge = ReplicatedStorage.Events.RE_Forge
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local RE_AutoRecycleEquipment = ReplicatedStorage.Events.RE_AutoRecycleEquipment
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local LocalPlayer = game.Players.LocalPlayer
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@ -165,10 +166,12 @@ function CreateWindow:SetShowForgeCost(nowForgeTime : number, moneyValue: number
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end
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end
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function CreateWindow:OnOpenWindow()
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UIWindow.OnOpenWindow(self)
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-- 自动打开回收
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self:OnToggleAutoRecycleClick()
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-- 自己进行数据处理
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local DataFolder = Utils:GetPlayerDataFolder(LocalPlayer):FindFirstChild("Book")
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local data = {}
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@ -260,6 +263,9 @@ function CreateWindow:OnOpenWindow()
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end
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function CreateWindow:OnCloseWindow()
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if self.AutoRecycle then
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RE_AutoRecycleEquipment:FireServer()
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end
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UIWindow.OnCloseWindow(self)
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end
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@ -9,6 +9,7 @@ local Signal = require(ReplicatedStorage.Tools.Signal)
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--> Json
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local JsonLevel = require(ReplicatedStorage.Json.Level)
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local JsonForge = require(ReplicatedStorage.Json.Forge)
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local JsonAttributesUpgrade = require(ReplicatedStorage.Json.AttributesUpgrade)
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local Utils = require(ReplicatedStorage.Tools.Utils)
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@ -98,6 +99,7 @@ function MainWindow:Init(UIManager: table, Data: table?)
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-- 锻造临时红点
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["_tmpRedCreate"] = 0,
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["_tmpRedAttributeUpgrade"] = 0,
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}
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self.UIRootName = "ui_w_main"
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self.UIParentName = UIEnums.UIParent.UIRoot
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@ -138,6 +140,43 @@ function MainWindow:SetShowForgeBar(nowForgeTime : number, moneyValue: number)
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end
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end
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function MainWindow:CheckShowAttributeUpgradeRed(newValue)
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-- 临时做一个(当没有成长和限制算)
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if newValue < 150 then
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self.Variables["_tmpRedAttributeUpgrade"].Visible = false
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else
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self.Variables["_tmpRedAttributeUpgrade"].Visible = true
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end
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end
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-- 设置当前加点红点
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function MainWindow:SetShowAttributeUpgradeRed()
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-- 设置货币监听
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local CheckMoneyId = 1
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local MoneyFolder = Utils:GetPlayerDataFolder(LocalPlayer):FindFirstChild("PlayerInfo"):FindFirstChild("Items")
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if not MoneyFolder then warn("无法获取物品文件夹") return end
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local InstanceMoney = MoneyFolder:FindFirstChild(CheckMoneyId)
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if not InstanceMoney then
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self.Variables["_tmpRedAttributeUpgrade"].Visible = false
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local connectionFolder
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connectionFolder = MoneyFolder.ChildAdded:Connect(function(child)
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if child.Name == tostring(CheckMoneyId) then
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InstanceMoney = child
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connectionFolder:Disconnect()
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end
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end)
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else
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local con = InstanceMoney.Changed:Connect(function(newValue)
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self:CheckShowAttributeUpgradeRed(newValue)
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end)
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table.insert(self.Connections, con)
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-- 初始化显示设置
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self:CheckShowAttributeUpgradeRed(InstanceMoney.Value)
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end
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end
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function MainWindow:OnOpenWindow()
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UIWindow.OnOpenWindow(self)
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