更新
祝福系统基础逻辑
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excel/item.xlsx
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excel/item.xlsx
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@ -1,33 +1,33 @@
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[
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{"id":1,"type":1,"effectAttribute":"attack","battleValue":[1,15],"iconId":1,"nameId":201},
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{"id":2,"type":1,"effectAttribute":"hp","battleValue":[1,1],"iconId":2,"nameId":202},
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{"id":3,"type":1,"effectAttribute":"swordAtk","battleValue":[1,10],"iconId":3,"nameId":203},
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{"id":4,"type":2,"effectAttribute":"swordWearBase","battleValue":[1,10],"iconId":4,"nameId":204},
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{"id":5,"type":2,"effectAttribute":"swordWearSpe","battleValue":[1,10],"iconId":5,"nameId":205},
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{"id":6,"type":2,"effectAttribute":"fireAtk","battleValue":[1,10],"iconId":6,"nameId":206},
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{"id":7,"type":2,"effectAttribute":"iceAtk","battleValue":[1,10],"iconId":7,"nameId":207},
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{"id":8,"type":2,"effectAttribute":"lightAtk","battleValue":[1,10],"iconId":8,"nameId":208},
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{"id":9,"type":2,"effectAttribute":"shadowAtk","battleValue":[1,10],"iconId":9,"nameId":209},
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{"id":10,"type":1,"effectAttribute":"fireDef","battleValue":[1,10],"iconId":10,"nameId":210},
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{"id":11,"type":1,"effectAttribute":"iceDef","battleValue":[1,10],"iconId":11,"nameId":211},
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{"id":12,"type":1,"effectAttribute":"lightDef","battleValue":[1,10],"iconId":12,"nameId":212},
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{"id":13,"type":1,"effectAttribute":"shadowDef","battleValue":[1,10],"iconId":13,"nameId":213},
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{"id":14,"type":2,"effectAttribute":"attackRate","battleValue":[1,10],"iconId":14,"nameId":214},
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{"id":15,"type":2,"effectAttribute":"hpRate","battleValue":[1,10],"iconId":15,"nameId":215},
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{"id":16,"type":2,"effectAttribute":"atkSpeed","battleValue":[1,10],"iconId":16,"nameId":216},
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{"id":20,"type":2,"effectAttribute":"critRate","battleValue":[1,10],"iconId":17,"nameId":220},
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{"id":21,"type":2,"effectAttribute":"critDamageRate","battleValue":[1,10],"iconId":18,"nameId":221},
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{"id":22,"type":2,"effectAttribute":"atkSpeedRate","battleValue":[1,10],"iconId":19,"nameId":222},
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{"id":23,"type":2,"effectAttribute":"cdRate","battleValue":[1,10],"iconId":20,"nameId":223},
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{"id":24,"type":1,"effectAttribute":"mpBonus","battleValue":[1,10],"iconId":21,"nameId":224},
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{"id":25,"type":2,"effectAttribute":"mpReduceRate","battleValue":[1,10],"iconId":22,"nameId":225},
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{"id":26,"type":1,"effectAttribute":"mpRecoverBonus","battleValue":[1,10],"iconId":23,"nameId":226},
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{"id":27,"type":2,"effectAttribute":"vampireRate","battleValue":[1,10],"iconId":24,"nameId":227},
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{"id":28,"type":2,"effectAttribute":"coinBonus","battleValue":[1,10],"iconId":25,"nameId":228},
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{"id":50,"type":1,"effectAttribute":"wearNumber","battleValue":[1,10],"iconId":26,"nameId":250},
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{"id":51,"type":1,"effectAttribute":"skillNumber","battleValue":[1,10],"iconId":27,"nameId":251},
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{"id":52,"type":1,"effectAttribute":"extraAttributeNumber","battleValue":[1,10],"iconId":28,"nameId":252},
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{"id":53,"type":1,"effectAttribute":"elementNumber","battleValue":[1,10],"iconId":29,"nameId":253},
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{"id":54,"type":1,"effectAttribute":"elementDefNumber","battleValue":[1,10],"iconId":30,"nameId":254},
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{"id":55,"type":1,"effectAttribute":"gemNumber","battleValue":[1,10],"iconId":31,"nameId":255}
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{"id":1,"type":1,"specialType":null,"effectAttribute":"attack","battleValue":[1,15],"iconId":1,"nameId":201},
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{"id":2,"type":1,"specialType":null,"effectAttribute":"hp","battleValue":[1,1],"iconId":2,"nameId":202},
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{"id":3,"type":1,"specialType":null,"effectAttribute":"swordAtk","battleValue":[1,10],"iconId":3,"nameId":203},
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{"id":4,"type":2,"specialType":null,"effectAttribute":"swordWearBase","battleValue":[1,10],"iconId":4,"nameId":204},
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{"id":5,"type":2,"specialType":null,"effectAttribute":"swordWearSpe","battleValue":[1,10],"iconId":5,"nameId":205},
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{"id":6,"type":2,"specialType":2,"effectAttribute":"fireAtk","battleValue":[1,10],"iconId":6,"nameId":206},
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{"id":7,"type":2,"specialType":2,"effectAttribute":"iceAtk","battleValue":[1,10],"iconId":7,"nameId":207},
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{"id":8,"type":2,"specialType":2,"effectAttribute":"lightAtk","battleValue":[1,10],"iconId":8,"nameId":208},
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{"id":9,"type":2,"specialType":2,"effectAttribute":"shadowAtk","battleValue":[1,10],"iconId":9,"nameId":209},
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{"id":10,"type":1,"specialType":3,"effectAttribute":"fireDef","battleValue":[1,10],"iconId":10,"nameId":210},
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{"id":11,"type":1,"specialType":3,"effectAttribute":"iceDef","battleValue":[1,10],"iconId":11,"nameId":211},
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{"id":12,"type":1,"specialType":3,"effectAttribute":"lightDef","battleValue":[1,10],"iconId":12,"nameId":212},
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{"id":13,"type":1,"specialType":3,"effectAttribute":"shadowDef","battleValue":[1,10],"iconId":13,"nameId":213},
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{"id":14,"type":2,"specialType":null,"effectAttribute":"attackRate","battleValue":[1,10],"iconId":14,"nameId":214},
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{"id":15,"type":2,"specialType":null,"effectAttribute":"hpRate","battleValue":[1,10],"iconId":15,"nameId":215},
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{"id":16,"type":2,"specialType":null,"effectAttribute":"atkSpeed","battleValue":[1,10],"iconId":16,"nameId":216},
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{"id":20,"type":2,"specialType":1,"effectAttribute":"critRate","battleValue":[1,10],"iconId":17,"nameId":220},
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{"id":21,"type":2,"specialType":1,"effectAttribute":"critDamageRate","battleValue":[1,10],"iconId":18,"nameId":221},
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{"id":22,"type":2,"specialType":1,"effectAttribute":"atkSpeedRate","battleValue":[1,10],"iconId":19,"nameId":222},
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{"id":23,"type":2,"specialType":null,"effectAttribute":"cdRate","battleValue":[1,10],"iconId":20,"nameId":223},
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{"id":24,"type":1,"specialType":null,"effectAttribute":"mpBonus","battleValue":[1,10],"iconId":21,"nameId":224},
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{"id":25,"type":2,"specialType":null,"effectAttribute":"mpReduceRate","battleValue":[1,10],"iconId":22,"nameId":225},
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{"id":26,"type":1,"specialType":null,"effectAttribute":"mpRecoverBonus","battleValue":[1,10],"iconId":23,"nameId":226},
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{"id":27,"type":2,"specialType":null,"effectAttribute":"vampireRate","battleValue":[1,10],"iconId":24,"nameId":227},
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{"id":28,"type":2,"specialType":null,"effectAttribute":"coinBonus","battleValue":[1,10],"iconId":25,"nameId":228},
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{"id":50,"type":1,"specialType":null,"effectAttribute":"wearNumber","battleValue":[1,10],"iconId":26,"nameId":250},
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{"id":51,"type":1,"specialType":null,"effectAttribute":"skillNumber","battleValue":[1,10],"iconId":27,"nameId":251},
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{"id":52,"type":1,"specialType":null,"effectAttribute":"extraAttributeNumber","battleValue":[1,10],"iconId":28,"nameId":252},
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{"id":53,"type":1,"specialType":null,"effectAttribute":"elementNumber","battleValue":[1,10],"iconId":29,"nameId":253},
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{"id":54,"type":1,"specialType":null,"effectAttribute":"elementDefNumber","battleValue":[1,10],"iconId":30,"nameId":254},
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{"id":55,"type":1,"specialType":null,"effectAttribute":"gemNumber","battleValue":[1,10],"iconId":31,"nameId":255}
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]
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5
src/ReplicatedStorage/Json/Blessing.json
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5
src/ReplicatedStorage/Json/Blessing.json
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@ -0,0 +1,5 @@
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[
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{"id":1000,"type":1,"effect":14,"minRate":5,"maxRate":100},
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{"id":1001,"type":1,"effect":15,"minRate":5,"maxRate":100},
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{"id":2000,"type":2,"effect":20001,"minRate":5,"maxRate":100}
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]
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@ -3,6 +3,9 @@
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{"id":2,"type":1,"typeArgs":[],"quality":2,"iconId":2,"nameId":10002,"textId":20002,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":3,"type":1,"typeArgs":[],"quality":2,"iconId":3,"nameId":10003,"textId":20003,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":11,"type":1,"typeArgs":[],"quality":1,"iconId":11,"nameId":10011,"textId":20011,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":20,"type":1,"typeArgs":[],"quality":4,"iconId":20,"nameId":10020,"textId":20020,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":21,"type":1,"typeArgs":[],"quality":4,"iconId":21,"nameId":10021,"textId":20021,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":22,"type":1,"typeArgs":[],"quality":4,"iconId":22,"nameId":10022,"textId":20022,"buyPrice":[],"sellPrice":[],"use":[],"showPackage":null},
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{"id":10000,"type":4,"typeArgs":[],"quality":1,"iconId":12,"nameId":20000,"textId":30000,"buyPrice":[11,10],"sellPrice":[11,10],"use":[],"showPackage":null},
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{"id":10001,"type":4,"typeArgs":[],"quality":2,"iconId":13,"nameId":20001,"textId":30001,"buyPrice":[11,20],"sellPrice":[11,20],"use":[],"showPackage":null},
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{"id":10002,"type":4,"typeArgs":[],"quality":3,"iconId":14,"nameId":20002,"textId":30002,"buyPrice":[11,30],"sellPrice":[11,30],"use":[],"showPackage":null},
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@ -117,6 +117,22 @@ function Utils:GetRandomIdFromJsonWithType(JsonData: table, Type: number, Except
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return randomId
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end
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-- 获取随机id,ExceptIdList为可选参数,如果传入则排除ExceptIdList中的id
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function Utils:GetRandomIdFromJsonWithSpecialKey(JsonData: table, Key: string, Value: string, ExceptIdList: table?)
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local result = {}
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for _, item in ipairs(JsonData) do
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if item[Key] == Value then
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table.insert(result, item.id)
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end
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end
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local rng = Random.new()
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local randomId = rng:NextInteger(1, #result)
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while ExceptIdList and table.find(ExceptIdList, randomId) do
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randomId = rng:NextInteger(1, #result)
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end
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return randomId
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end
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-- 随机获取权重Index
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function Utils:GetRandomWeightIndex(WeightTable: table)
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local totalWeight = 0
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@ -6,6 +6,7 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerStorage = game:GetService("ServerStorage")
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--> Variables
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local Rng = require(ReplicatedStorage.Tools.Rng)
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local Utils = require(ReplicatedStorage.Tools.Utils)
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local ArchiveProxy = require(ServerStorage.Proxy.ArchiveProxy)
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@ -13,6 +14,8 @@ local ArchiveProxy = require(ServerStorage.Proxy.ArchiveProxy)
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local JsonItem = require(ReplicatedStorage.Json.ItemProp)
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local JsonGem = require(ReplicatedStorage.Json.Gem)
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local JsonParam = require(ReplicatedStorage.Json.Param)
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local JsonBlessing = require(ReplicatedStorage.Json.Blessing)
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local JsonEquipment = require(ReplicatedStorage.Json.Equipment)
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--> Events
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local RE_PlayerTip = ReplicatedStorage.Events.RE_PlayerTip
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@ -123,6 +126,63 @@ function BookProxy:IsBookUnlocked(Player: Player, BookId: number)
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return ArchiveProxy.pData[Player.UserId][STORE_NAME].Books[tostring(BookId)]
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end
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--------------------------------------------------------------------------------
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-- 祝福相关功能
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function BookProxy:BlessingBook(Player: Player, BookId: number, BlessingType: number, BlessingCount: number)
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local BookId = tostring(BookId)
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-- 临时设置为1,之后优化再说
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local BlessingCount = 1
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local pData = Utils:GetPlayerDataFolder(Player)
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if not pData then return end
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-- 类型排除
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if BlessingType < 1 or BlessingType > 3 then return end
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local BlessingCostItemId = 20 + BlessingType - 1
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local PlayerInfoProxy = require(ServerStorage.Proxy.PlayerInfoProxy)
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local hasEnoughItem = PlayerInfoProxy:HasEnoughItem(Player, BlessingCostItemId, BlessingCount)
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if not hasEnoughItem then warn("没有足够货币, 无法祝福") return end
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-- 消耗祝福道具
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PlayerInfoProxy:ChangeItemCount(Player, BlessingCostItemId, -BlessingCount)
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-- 获取祝福
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local EquipmentData = Utils:GetIdDataFromJson(JsonEquipment, BookId)
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if not EquipmentData then warn("获取装备数据失败") return end
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-- 如果类型相同,则直接定向
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local isNotDefine = true
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local BlessingData = nil
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if EquipmentData.specialType == BlessingType then
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-- 定向
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BlessingData = Utils:GetSpecialKeyDataFromJson(JsonBlessing, "effect", EquipmentData.specialRequire)
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if BlessingData then
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isNotDefine = false
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end
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end
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-- 没有定向的话, 就随机
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if isNotDefine then
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-- 随机
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BlessingData = Utils:GetRandomIdFromJsonWithType(JsonBlessing, BlessingType)
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if not BlessingData then warn("获取祝福数据失败, 请检查配置表内容", BlessingType) return end
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end
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-- 设置祝福属性
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ArchiveProxy.pData[Player.UserId][STORE_NAME].Books[BookId].blessingId = BlessingData.id
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ArchiveProxy.pData[Player.UserId][STORE_NAME].Books[BookId].blessingRate = Rng:GetRandomInt(BlessingData.minRate, BlessingData.maxRate)
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-- 设置祝福成功,向前端发送信息
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end
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-- 获取祝福信息
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function BookProxy:GetBlessingInfo(Player: Player, BookId: number)
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local BookData = ArchiveProxy.pData[Player.UserId][STORE_NAME].Books[tostring(BookId)]
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if not BookData then return end
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return BookData.blessingId, BookData.blessingRate
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end
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--------------------------------------------------------------------------------
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-- TODO: 获取玩家属性(之后要是图鉴加属性就在这)
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@ -18,6 +18,7 @@ local JsonEquipment = require(ReplicatedStorage.Json.Equipment)
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local JsonAttributes = require(ReplicatedStorage.Json.Attributes)
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local JsonExAttributes = require(ReplicatedStorage.Json.ExAttributes)
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local JsonParam = require(ReplicatedStorage.Json.Param)
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local JsonBlessing = require(ReplicatedStorage.Json.Blessing)
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local JsonForge = require(ReplicatedStorage.Json.Forge)
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local JsonQualityEffect = require(ReplicatedStorage.Json.QualityEffect)
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@ -143,7 +144,7 @@ function EquipmentProxy:AddEquipment(Player: Player, EquipmentId: number)
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if exAttributeNumber > 0 then
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local spawnExAttributesId = {}
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for i = 1, exAttributeNumber do
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local newExAttributeId = Utils:GetRandomIdFromJsonWithType(JsonExAttributes, 1, spawnExAttributesId)
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local newExAttributeId = Utils:GetRandomIdFromJsonWithSpecialKey(JsonExAttributes, "specialType", 1, spawnExAttributesId)
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table.insert(spawnExAttributesId, newExAttributeId)
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local ExAttributeData = Utils:GetIdDataFromJson(JsonExAttributes, newExAttributeId)
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@ -164,7 +165,7 @@ function EquipmentProxy:AddEquipment(Player: Player, EquipmentId: number)
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if elementNumber > 0 then
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local spawnElementsId = {}
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for i = 1, elementNumber do
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local newElementAttributeId = Utils:GetRandomIdFromJsonWithType(JsonExAttributes, 1, spawnElementsId)
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local newElementAttributeId = Utils:GetRandomIdFromJsonWithSpecialKey(JsonExAttributes, "specialType", 2, spawnElementsId)
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table.insert(spawnElementsId, newElementAttributeId)
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local ElementAttributeData = Utils:GetIdDataFromJson(JsonExAttributes, newElementAttributeId)
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@ -185,7 +186,7 @@ function EquipmentProxy:AddEquipment(Player: Player, EquipmentId: number)
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if elementDefNumber > 0 then
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local spawnElementDefId = {}
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for i = 1, elementDefNumber do
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local newElementDefId = Utils:GetRandomIdFromJsonWithType(JsonExAttributes, 1, spawnElementDefId)
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local newElementDefId = Utils:GetRandomIdFromJsonWithSpecialKey(JsonExAttributes, "specialType", 3, spawnElementDefId)
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table.insert(spawnElementDefId, newElementDefId)
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local ElementDefAttributeData = Utils:GetIdDataFromJson(JsonExAttributes, newElementDefId)
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@ -198,6 +199,52 @@ function EquipmentProxy:AddEquipment(Player: Player, EquipmentId: number)
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end
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end
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-- 属性祝福处理
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local BookProxy = require(ServerStorage.Proxy.BookProxy)
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local blessingId, blessingRate = BookProxy:GetBlessingInfo(Player, EquipmentId)
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local blessingType, blessingEffect
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local blessingTableName
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local isNotTrigger = true
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if blessingId then
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local blessingData = Utils:GetIdDataFromJson(JsonBlessing, blessingId)
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blessingType = blessingData.type
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blessingEffect = blessingData.effect
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end
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if blessingType == 1 then
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-- 找到对应祝福所属的表名
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local attributeData = Utils:GetIdDataFromJson(JsonAttributes, blessingEffect)
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if attributeData.specialType then
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if attributeData.specialType == 1 then
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blessingTableName = "exAttributes"
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elseif attributeData.specialType == 2 then
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blessingTableName = "elements"
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elseif attributeData.specialType == 3 then
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blessingTableName = "elementDef"
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end
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end
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-- 如果表名存在,进行下一步处理
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if blessingTableName then
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-- 不存在该属性时,且有其他属性时
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if not ResultData[blessingTableName][attributeData.effectAttribute] and #ResultData[blessingTableName] > 0 then
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-- 随机替换功能是否触发
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local isTrigger = Rng:GetRandomInt(1, 100) <= blessingRate
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if isTrigger and isNotTrigger then
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-- 将第一个属性替换为祝福属性,保留对应的随机值,只替换属性名
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local oldAttributeValue
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for key, value in ResultData[blessingTableName] do
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oldAttributeValue = value
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ResultData[blessingTableName][key] = nil
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break
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end
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ResultData[blessingTableName][attributeData.effectAttribute] = oldAttributeValue
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isNotTrigger = false
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end
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end
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end
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end
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------------------------------------------------------------
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ArchiveProxy.pData[Player.UserId][STORE_NAME][UniqueId] = ResultData
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@ -215,7 +262,17 @@ function EquipmentProxy:AddEquipment(Player: Player, EquipmentId: number)
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if abilityNumber > 0 then
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local spawnAbilitiesId = {}
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for i = 1, abilityNumber do
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local newAbilityId = AbilityProxy:GetRandomAbilityId(spawnAbilitiesId)
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-- 技能祝福处理
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local specialAbilityId
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if blessingType == 2 and isNotTrigger then
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-- 没触发过,中了概率就指定技能id
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local isTrigger = Rng:GetRandomInt(1, 100) <= blessingRate
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if isTrigger then
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specialAbilityId = blessingEffect
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isNotTrigger = false
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end
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end
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local newAbilityId = specialAbilityId or AbilityProxy:GetRandomAbilityId(spawnAbilitiesId)
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table.insert(spawnAbilitiesId, newAbilityId)
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local newAbilityData, newAbilityInstance = AbilityProxy:AddAbility(Player, newAbilityId)
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AbilityProxy:WearAbility(Player, newAbilityData.id, UniqueId)
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@ -339,7 +396,6 @@ function EquipmentProxy:UnwearEquipment(Player: Player, EquipmentId: number)
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-- 更新玩家数据
|
||||
PlayerFightProxy:UpdatePlayerFightData(Player)
|
||||
|
||||
end
|
||||
|
||||
-- 获取穿戴中的装备UniqueId
|
||||
@ -387,7 +443,6 @@ function EquipmentProxy:GetPlayerAttributes(Player: Player)
|
||||
-- print("属性表", AttributesData)
|
||||
-- 计算特殊词条加成是否激活
|
||||
if EquipmentData.specialType then
|
||||
|
||||
local isActive = false
|
||||
-- 属性类型加成
|
||||
if EquipmentData.specialType == 1 then
|
||||
|
@ -97,7 +97,6 @@ function PlayerInfoProxy:InitPlayer(Player: Player)
|
||||
-- 新玩家数据初始化
|
||||
local isNew = false
|
||||
if not ArchiveProxy.pData[Player.UserId][STORE_NAME] then
|
||||
print("新玩家数据初始化", Player.UserId)
|
||||
ArchiveProxy.pData[Player.UserId][STORE_NAME] = {}
|
||||
ArchiveProxy.pData[Player.UserId][STORE_NAME].Stats = {}
|
||||
ArchiveProxy.pData[Player.UserId][STORE_NAME].Items = {}
|
||||
|
Loading…
x
Reference in New Issue
Block a user