更新-符文系统ui

This commit is contained in:
gechangfu 2025-08-14 19:28:30 +08:00
parent 924b1dccad
commit b41e4d8b93
5 changed files with 411 additions and 0 deletions

View File

@ -43,6 +43,12 @@ local QUALITY_BG_COLOR = {
[8] = Color3.fromRGB(236, 77, 236), -- 粉色 [8] = Color3.fromRGB(236, 77, 236), -- 粉色
} }
local QUALITY_RUNE_BG_COLOR = {
[1] = Color3.fromRGB(159, 71, 221), -- 紫色
[2] = Color3.fromRGB(223, 159, 71), -- 橙色
[3] = Color3.fromRGB(233, 78, 78), -- 红色
}
-- 获取本地Json文件 -- 获取本地Json文件
function Localization:GetLocalizationJson() function Localization:GetLocalizationJson()
if SystemLocaleId == "zh-CN" then if SystemLocaleId == "zh-CN" then
@ -70,6 +76,11 @@ function Localization:GetImageData(Id: number)
return data.sourceId return data.sourceId
end end
-- 获取符文品质背景颜色
function Localization:GetRuneQualityBgColor(Quality: number)
return QUALITY_RUNE_BG_COLOR[Quality]
end
-- 获取装备品质描述 -- 获取装备品质描述
function Localization:GetEquipmentQualityDesc(Quality: number) function Localization:GetEquipmentQualityDesc(Quality: number)
local qualityData = Utils:GetSpecialKeyDataFromJson(JsonParam, "key", "quality_show") local qualityData = Utils:GetSpecialKeyDataFromJson(JsonParam, "key", "quality_show")

View File

@ -16,6 +16,7 @@ local JsonRune = require(ReplicatedStorage.Json.Rune)
--> Events --> Events
local RE_PlayerTip = ReplicatedStorage.Events.RE_PlayerTip local RE_PlayerTip = ReplicatedStorage.Events.RE_PlayerTip
local RE_RuneInlay = ReplicatedStorage.Events.RE_RuneInlay
--> SubFunctions --> SubFunctions
local RuneCalculation = require(script.RuneCalculation) local RuneCalculation = require(script.RuneCalculation)
@ -287,4 +288,8 @@ ReplicatedStorage.Remotes.PlayerRemoving.Event:Connect(function(Player: Player)
RuneProxy:OnPlayerRemoving(Player) RuneProxy:OnPlayerRemoving(Player)
end) end)
RE_RuneInlay.OnServerEvent:Connect(function(Player: Player, RuneUniqueId: number, EquipmentUniqueId: number)
RuneProxy:WearRune(Player, RuneUniqueId, EquipmentUniqueId)
end)
return RuneProxy return RuneProxy

View File

@ -0,0 +1,71 @@
local PackageShow = {}
PackageShow.__index = PackageShow
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Utils = require(ReplicatedStorage.Tools.Utils)
local Localization = require(ReplicatedStorage.Tools.Localization)
local JsonRune = require(ReplicatedStorage.Json.Rune)
local JsonItemProp = require(ReplicatedStorage.Json.ItemProp)
local FolderRune = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("Runes")
function PackageShow:Init(data: table)
local self = {}
self.Data = data
self.Variables = {
["_btnClick"] = 0,
["_imgIcon"] = 0,
["_tmpName"] = 0,
["_imgView"] = 0,
}
self.Connections = {}
setmetatable(self, PackageShow)
return self
end
function PackageShow:Refresh()
local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId)
local runeData = Utils:GetIdDataFromJson(JsonRune, self.Data.orgId)
self.Variables._imgIcon.Image = Localization:GetImageData(runeData.icon)
self.Variables._imgIcon.BackgroundColor3 = Localization:GetRuneQualityBgColor(runeData.quality)
self.Variables._tmpName.Text = Localization:GetLanguageData(itemData.nameId)
end
function PackageShow:OnInitFinish()
local con = self.Variables._btnClick.MouseButton1Click:Connect(function()
if self.Data == {} then
-- TODO: 之后做提示弹窗
else
self.TopUI:ShowDetailData(self.Data.id)
end
end)
table.insert(self.Connections, con)
if self.Data.instance then
local wearingCon = self.Data.instance:GetAttributeChangedSignal("wearing"):Connect(function()
local oldWearing = self.Data.wearing
local newWearing = self.Data.instance:GetAttribute("wearing")
if oldWearing ~= newWearing then
if newWearing > 0 then
self.TopUI:WearRefresh(self.Data)
else
self.TopUI:UnwearRefresh(self.Data)
end
end
end)
table.insert(self.Connections, wearingCon)
end
end
function PackageShow:Destroy()
for k, v in pairs(self) do
self[k] = nil
end
self = nil
end
return PackageShow

View File

@ -0,0 +1,78 @@
local WearingShow = {}
WearingShow.__index = WearingShow
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Utils = require(ReplicatedStorage.Tools.Utils)
local Localization = require(ReplicatedStorage.Tools.Localization)
local JsonRune = require(ReplicatedStorage.Json.Rune)
local JsonItemProp = require(ReplicatedStorage.Json.ItemProp)
local FolderRune = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("Runes")
function WearingShow:Init(data: table)
local self = {}
self.Data = data
self.Variables = {
["_btnClick"] = 0,
["_imgIcon"] = 0,
["_tmpName"] = 0,
["_imgView"] = 0,
}
self.Connections = {}
setmetatable(self, WearingShow)
return self
end
function WearingShow:Refresh()
if self.Data then
local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId)
local runeData = Utils:GetIdDataFromJson(JsonRune, self.Data.orgId)
self.Variables._imgIcon.Image = Localization:GetImageData(runeData.icon)
self.Variables._imgIcon.BackgroundColor3 = Localization:GetRuneQualityBgColor(runeData.quality)
self.Variables._tmpName.Text = Localization:GetLanguageData(itemData.nameId)
self.Variables._imgIcon.Visible = true
else
self.Variables._imgIcon.Image = ""
self.Variables._tmpName.Text = ""
self.Variables._imgIcon.Visible = false
end
end
function WearingShow:OnInitFinish()
local con = self.Variables._btnClick.MouseButton1Click:Connect(function()
if self.Data == {} then
-- TODO: 之后做提示弹窗
else
self.TopUI:ShowDetailData(self.Data.id)
end
end)
table.insert(self.Connections, con)
if self.Data.instance then
local wearingCon = self.Data.instance:GetAttributeChangedSignal("wearing"):Connect(function()
local oldWearing = self.Data.wearing
local newWearing = self.Data.instance:GetAttribute("wearing")
if oldWearing ~= newWearing then
if newWearing > 0 then
self.TopUI:WearRefresh(self.Data)
else
self.TopUI:UnwearRefresh(self.Data)
end
end
end)
table.insert(self.Connections, wearingCon)
end
end
function WearingShow:Destroy()
for k, v in pairs(self) do
self[k] = nil
end
self = nil
end
return WearingShow

View File

@ -0,0 +1,246 @@
--> Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
--> Dependencies
local UIWindow = require(ReplicatedStorage.Base.UIWindow)
local UIEnums = require(ReplicatedStorage.Base.UIEnums)
--> Components
local WearingShow = require(script.WearingShow)
local PackageShow = require(script.PackageShow)
--> Dependencies
local Utils = require(ReplicatedStorage.Tools.Utils)
local Localization = require(ReplicatedStorage.Tools.Localization)
--> Json
local JsonAttributesUpgrade = require(ReplicatedStorage.Json.AttributesUpgrade)
local JsonRune = require(ReplicatedStorage.Json.Rune)
--> Events
local RE_RuneInlay = ReplicatedStorage.Events.RE_RuneInlay
--> Variables
local LocalPlayer = game.Players.LocalPlayer
--------------------------------------------------------------------------------
local ChaWindow = {}
ChaWindow.__index = ChaWindow
setmetatable(ChaWindow, {__index = UIWindow})
function ChaWindow:Init(UIManager: table, Data: table?)
local self = UIWindow:Init(UIManager, Data)
setmetatable(self, ChaWindow)
self.Variables = {
["_goRunePanel"] = 0,
["_goEquipmentDetail"] = 0,
["__listRunePackage"] = 0,
["__listRuneWearing"] = 0,
["_tmpCombatValue"] = 0,
["_imgIcon"] = 0,
["_bgNowSelectFrame"] = 0,
["_imgNowRune"] = 0,
["_tmpNowRuneName"] = 0,
["_btnClose"] = 0,
["_btnBgClose"] = 0,
["_btnInlay"] = 0,
}
self.UIRootName = "ui_w_rune"
self.UIParentName = UIEnums.UIParent.UIRoot
self.ShowEquipmentId = nil
self.NowSelectRuneId = nil
return self
end
function ChaWindow:ShowDetailData(uniqueId: number)
if uniqueId then
self.NowSelectRuneId = uniqueId
local runeData = Utils:GetIdDataFromJson(JsonRune, uniqueId)
self.Variables["_tmpNowRuneName"].Text = Localization:GetLanguageData(runeData.nameId)
self.Variables["_imgNowRune"].Image = Localization:GetImageData(runeData.icon)
self.Variables["_imgNowRune"].BackgroundColor3 = Localization:GetRuneQualityBgColor(runeData.quality)
self.Variables["_imgNowRune"].Transparency = 0
else
self.NowSelectRuneId = nil
self.Variables["_tmpNowRuneName"].Text = ""
self.Variables["_imgNowRune"].Image = ""
self.Variables["_imgNowRune"].BackgroundColor3 = Color3.fromRGB(0, 0, 0)
self.Variables["_imgNowRune"].Transparency = 1
end
end
function ChaWindow:WearRefresh(data: table)
local newSlot = data.instance:GetAttribute("wearing")
self.Variables["__listRuneWearing"]:RemoveData("slot"..newSlot)
self.Variables["__listRunePackage"]:RemoveData(tostring(data.id))
-- 更新穿戴数据,要不再点击前端就不好使了
data.wearing = newSlot
self.Variables["__listRuneWearing"]:AddData("slot"..newSlot, data)
-- 穿戴后,如果当前穿戴的符文是当前选中的符文,则刷新当前选中的符文为空
if data.id == self.NowSelectRuneId then self:ShowDetailData() end
end
function ChaWindow:UnwearRefresh(data: table)
local oldSlot = data.wearing
self.Variables["__listRuneWearing"]:RemoveData("slot"..oldSlot)
data.wearing = 0
self.Variables["__listRunePackage"]:AddData(tostring(data.id), data)
self.Data.Wearing["slot"..oldSlot] = {
wearing = oldSlot,
}
self.Variables["__listRuneWearing"]:AddData("slot"..oldSlot, self.Data.Wearing["slot"..oldSlot])
end
function ChaWindow:InlayRune()
if self.NowSelectRuneId and self.ShowEquipmentId then
RE_RuneInlay:FireClient(self.NowSelectRuneId, self.ShowEquipmentId)
end
end
function ChaWindow:AddInstanceData(configInstance: Instance, Data: table?)
local data = self.Data
if Data then data = Data end
local attributes = configInstance:GetAttributes()
-- 归类是否是穿戴的装备
local parentName, secondName = "PackageRune", configInstance.Name
if attributes.wearing == self.ShowEquipmentId then
parentName = "WearingRune"
secondName = "slot"..attributes.wearingSlot
end
data[parentName][secondName] = {}
for attributeKey, attributeValue in attributes do
data[parentName][secondName][attributeKey] = attributeValue
end
data[parentName][secondName].instance = configInstance
return data[parentName][secondName], parentName
end
function ChaWindow:RemoveInstanceData(configInstance: Instance, Data: table?)
for key, data in pairs(self.Data.WearingRune) do
if data.instance == configInstance then
return tostring(key), "WearingRune"
end
end
for key, data in pairs(self.Data.PackageRune) do
if data.instance == configInstance then
return tostring(key), "PackageRune"
end
end
return nil
end
function ChaWindow:OnOpenWindow()
UIWindow.OnOpenWindow(self)
-- 自己进行数据处理
local DataFolder = Utils:WaitPlayerDataFolder(LocalPlayer):FindFirstChild("Rune")
local data = {
WearingRune = {},
PackageRune = {},
}
-- 找到当前穿戴的装备
local EquipmentFolder = Utils:WaitPlayerDataFolder(LocalPlayer):FindFirstChild("Equipment")
for _, child in EquipmentFolder:GetChildren() do
if child:GetAttribute("wearing") ~= 0 then
self.ShowEquipmentId = child.Name
break
end
end
-- 如果当前没有穿戴的装备,并且没有装备,则报错提示, 并返回内容
if not self.ShowEquipmentId and #EquipmentFolder:GetChildren() == 0 then
warn("没有找到当前穿戴的装备")
return
end
-- 如果当前没有穿戴的装备,则默认使用第一个装备
if not self.ShowEquipmentId then
self.ShowEquipmentId = EquipmentFolder:GetChildren()[1].Name
end
local equipmentInstance = EquipmentFolder:FindFirstChild(self.ShowEquipmentId)
local maxRuneNumber = equipmentInstance:GetAttribute("maxRuneNumber")
-- 如果当前最大槽位数为0刷新至空显示
if maxRuneNumber <= 0 then
self.Variables["__listRuneWearing"]:SetData({})
self:ShowDetailData()
return
end
-- 添加符文数据
for _, child in DataFolder:GetChildren() do
self:AddInstanceData(child, data)
end
self:SetData(data)
-- 补充空槽位
for i = 1, maxRuneNumber do
local isExist = false
for k, data in pairs(self.Data.WearingRune) do
if data.wearingSlot == i then
isExist = true
break
end
end
if not isExist then
self.Data.WearingRune["slot" .. i] = {
wearingSlot = i,
}
end
end
local addCon = DataFolder.ChildAdded:Connect(function(child)
local data, parentName = self:AddInstanceData(child, data)
if parentName == "WearingRune" then
self.Variables["__listRuneWearing"]:AddData("slot"..data.wearingSlot, data)
else
self.Variables["__listRunePackage"]:AddData(child.Name, data)
end
end)
local removeCon = DataFolder.ChildRemoved:Connect(function(child)
-- TODO: 这里清除逻辑不清晰,之后优化
local key, parentName = self:RemoveInstanceData(child, self.Data)
if parentName == "WearingRune" then
local removeIndex = self.Variables["__listRuneWearing"]:RemoveData(key)
else
local removeIndex = self.Variables["__listRunePackage"]:RemoveData(key)
end
end)
local bgCloseCon = self.Variables["_btnBgClose"].Activated:Connect(function()
self.UIManager:CloseWindow(script.Name)
end)
local closeCon = self.Variables["_btnClose"].Activated:Connect(function()
self.UIManager:CloseWindow(script.Name)
end)
table.insert(self.Connections, addCon)
table.insert(self.Connections, removeCon)
table.insert(self.Connections, bgCloseCon)
table.insert(self.Connections, closeCon)
self.Variables["__listRunePackage"]:AddComponent(PackageShow)
self.Variables["__listRuneWearing"]:AddComponent(WearingShow)
self.Variables["__listRunePackage"]:SetData(self.Data.PackageRune)
self.Variables["__listRuneWearing"]:SetData(self.Data.WearingRune)
self.Variables["__listRuneWearing"]:SetLayoutOrder("wearingSlot")
end
function ChaWindow:OnCloseWindow()
UIWindow.OnCloseWindow(self)
end
return ChaWindow