This commit is contained in:
Ggafrik 2025-08-24 22:50:04 +08:00
parent 13c974adbe
commit c605ade2a2
12 changed files with 129 additions and 36 deletions

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@ -24,14 +24,14 @@
{"id":26,"type":1,"specialType":null,"effectAttribute":"mpRecoverBonus","battleValue":[1,10],"iconId":23,"nameId":226}, {"id":26,"type":1,"specialType":null,"effectAttribute":"mpRecoverBonus","battleValue":[1,10],"iconId":23,"nameId":226},
{"id":27,"type":2,"specialType":null,"effectAttribute":"vampireRate","battleValue":[1,10],"iconId":24,"nameId":227}, {"id":27,"type":2,"specialType":null,"effectAttribute":"vampireRate","battleValue":[1,10],"iconId":24,"nameId":227},
{"id":28,"type":2,"specialType":null,"effectAttribute":"coinBonus","battleValue":[1,10],"iconId":25,"nameId":228}, {"id":28,"type":2,"specialType":null,"effectAttribute":"coinBonus","battleValue":[1,10],"iconId":25,"nameId":228},
{"id":29,"type":2,"specialType":1,"effectAttribute":"critRateFire","battleValue":[1,10],"iconId":26,"nameId":229}, {"id":29,"type":2,"specialType":null,"effectAttribute":"critRateFire","battleValue":[1,10],"iconId":26,"nameId":229},
{"id":30,"type":2,"specialType":1,"effectAttribute":"critRateIce","battleValue":[1,10],"iconId":27,"nameId":230}, {"id":30,"type":2,"specialType":null,"effectAttribute":"critRateIce","battleValue":[1,10],"iconId":27,"nameId":230},
{"id":31,"type":2,"specialType":1,"effectAttribute":"critRateLight","battleValue":[1,10],"iconId":28,"nameId":231}, {"id":31,"type":2,"specialType":null,"effectAttribute":"critRateLight","battleValue":[1,10],"iconId":28,"nameId":231},
{"id":32,"type":2,"specialType":1,"effectAttribute":"critRateDark","battleValue":[1,10],"iconId":29,"nameId":232}, {"id":32,"type":2,"specialType":null,"effectAttribute":"critRateDark","battleValue":[1,10],"iconId":29,"nameId":232},
{"id":33,"type":2,"specialType":1,"effectAttribute":"critDamageRateFire","battleValue":[1,10],"iconId":26,"nameId":233}, {"id":33,"type":2,"specialType":null,"effectAttribute":"critDamageRateFire","battleValue":[1,10],"iconId":26,"nameId":233},
{"id":34,"type":2,"specialType":1,"effectAttribute":"critDamageRateIce","battleValue":[1,10],"iconId":27,"nameId":234}, {"id":34,"type":2,"specialType":null,"effectAttribute":"critDamageRateIce","battleValue":[1,10],"iconId":27,"nameId":234},
{"id":35,"type":2,"specialType":1,"effectAttribute":"critDamageRateLight","battleValue":[1,10],"iconId":28,"nameId":235}, {"id":35,"type":2,"specialType":null,"effectAttribute":"critDamageRateLight","battleValue":[1,10],"iconId":28,"nameId":235},
{"id":36,"type":2,"specialType":1,"effectAttribute":"critDamageRateDark","battleValue":[1,10],"iconId":29,"nameId":236}, {"id":36,"type":2,"specialType":null,"effectAttribute":"critDamageRateDark","battleValue":[1,10],"iconId":29,"nameId":236},
{"id":37,"type":2,"specialType":null,"effectAttribute":"ironBonus","battleValue":[1,0],"iconId":37,"nameId":237}, {"id":37,"type":2,"specialType":null,"effectAttribute":"ironBonus","battleValue":[1,0],"iconId":37,"nameId":237},
{"id":50,"type":1,"specialType":null,"effectAttribute":"wearNumber","battleValue":[1,10],"iconId":50,"nameId":250}, {"id":50,"type":1,"specialType":null,"effectAttribute":"wearNumber","battleValue":[1,10],"iconId":50,"nameId":250},
{"id":51,"type":1,"specialType":null,"effectAttribute":"skillNumber","battleValue":[1,10],"iconId":51,"nameId":251}, {"id":51,"type":1,"specialType":null,"effectAttribute":"skillNumber","battleValue":[1,10],"iconId":51,"nameId":251},

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@ -308,6 +308,69 @@ function Utils:FindInRoot(root, name)
return root:FindFirstChild(name) return root:FindFirstChild(name)
end end
-- 获取穿戴符文
function Utils:GetWearingRuneData(equipmentUniqueId)
-- 从ReplicatedStorage获取当前穿戴的符文
local runeData = {}
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- 获取玩家数据文件夹
local PlayerDataFolder = ReplicatedStorage:WaitForChild("PlayerData")
local PlayerFolder = PlayerDataFolder:FindFirstChild(LocalPlayer.UserId)
if not PlayerFolder then return runeData end
-- 获取装备文件夹,找到当前穿戴的装备
local EquipmentFolder = PlayerFolder:FindFirstChild("Equipment")
if not EquipmentFolder then return runeData end
local wearingEquipmentUniqueId = equipmentUniqueId
local instance = nil
local maxRuneNumber = 0
for _, equipmentInstance in pairs(EquipmentFolder:GetChildren()) do
if tostring(wearingEquipmentUniqueId) == equipmentInstance.Name then
instance = equipmentInstance
maxRuneNumber = equipmentInstance:GetAttribute("maxRuneNumber")
break
end
end
-- 如果没有穿戴装备,返回空数据
if not instance then
print("没有穿戴装备")
return runeData
end
-- 获取符文文件夹
local RuneFolder = PlayerFolder:FindFirstChild("Rune")
if not RuneFolder then return runeData end
-- 遍历所有符文,找到镶嵌在当前穿戴装备上的符文
for _, runeInstance in pairs(RuneFolder:GetChildren()) do
local wearing = runeInstance:GetAttribute("wearing")
if wearing and tostring(wearing) == wearingEquipmentUniqueId then
local runeInfo = {
wearingSlot = runeInstance:GetAttribute("wearingSlot") or 1,
instance = runeInstance
}
for k, v in pairs(runeInstance:GetAttributes()) do runeInfo[k] = v end
table.insert(runeData, runeInfo)
runeData[runeInstance:GetAttribute("wearingSlot")] = runeInfo
end
end
-- 空槽位填充
for i = 1, maxRuneNumber do
if not runeData[i] then
runeData[i] = {
wearingSlot = i
}
end
end
return runeData
end
-- UI递归查找 -- UI递归查找
function Utils:FindInDescendantsUI(root, name) function Utils:FindInDescendantsUI(root, name)

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@ -7,7 +7,7 @@ local Utils = require(ReplicatedStorage.Tools.Utils)
local TypeList = require(ServerStorage.Base.TypeList) local TypeList = require(ServerStorage.Base.TypeList)
local Rune = require(ServerStorage.Base.Rune) local Rune = require(ServerStorage.Base.Rune)
local DamageProxy = require(ServerStorage.Proxy.DamageProxy) local DamageProxy = require(ServerStorage.Proxy.DamageProxy)
local Rng = require(ServerStorage.Base.Rng) local Rng = require(ReplicatedStorage.Tools.Rng)
--> EventFilter --> EventFilter
local EventFilter = require(ReplicatedStorage.Modules.EventFilter) local EventFilter = require(ReplicatedStorage.Modules.EventFilter)

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@ -7,7 +7,7 @@ local Utils = require(ReplicatedStorage.Tools.Utils)
local TypeList = require(ServerStorage.Base.TypeList) local TypeList = require(ServerStorage.Base.TypeList)
local Rune = require(ServerStorage.Base.Rune) local Rune = require(ServerStorage.Base.Rune)
local DamageProxy = require(ServerStorage.Proxy.DamageProxy) local DamageProxy = require(ServerStorage.Proxy.DamageProxy)
local Rng = require(ServerStorage.Base.Rng) local Rng = require(ReplicatedStorage.Tools.Rng)
--> EventFilter --> EventFilter
local EventFilter = require(ReplicatedStorage.Modules.EventFilter) local EventFilter = require(ReplicatedStorage.Modules.EventFilter)

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@ -1,5 +1,5 @@
local WearingShow = {} local RuneShow = {}
WearingShow.__index = WearingShow RuneShow.__index = RuneShow
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage")
@ -8,7 +8,7 @@ local Localization = require(ReplicatedStorage.Tools.Localization)
local JsonRune = require(ReplicatedStorage.Json.Rune) local JsonRune = require(ReplicatedStorage.Json.Rune)
local JsonItemProp = require(ReplicatedStorage.Json.ItemProp) local JsonItemProp = require(ReplicatedStorage.Json.ItemProp)
function WearingShow:Init(data: table) function RuneShow:Init(data: table)
local self = {} local self = {}
self.Data = data self.Data = data
self.Variables = { self.Variables = {
@ -19,12 +19,12 @@ function WearingShow:Init(data: table)
} }
self.Connections = {} self.Connections = {}
setmetatable(self, WearingShow) setmetatable(self, RuneShow)
return self return self
end end
function WearingShow:Refresh() function RuneShow:Refresh()
if self.Data.instance then if self.Data.instance then
local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId) local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId)
local runeData = Utils:GetIdDataFromJson(JsonRune, self.Data.orgId) local runeData = Utils:GetIdDataFromJson(JsonRune, self.Data.orgId)
@ -42,7 +42,7 @@ function WearingShow:Refresh()
end end
end end
function WearingShow:OnInitFinish() function RuneShow:OnInitFinish()
local con = self.Variables._btnClick.MouseButton1Click:Connect(function() local con = self.Variables._btnClick.MouseButton1Click:Connect(function()
if self.Data.instance then if self.Data.instance then
self.TopUI:ShowDetailData(self.Data.id) self.TopUI:ShowDetailData(self.Data.id)
@ -68,11 +68,11 @@ function WearingShow:OnInitFinish()
end end
end end
function WearingShow:Destroy() function RuneShow:Destroy()
for k, v in pairs(self) do for k, v in pairs(self) do
self[k] = nil self[k] = nil
end end
self = nil self = nil
end end
return WearingShow return RuneShow

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@ -16,6 +16,7 @@ local LocalPlayer = game.Players.LocalPlayer
--> Components --> Components
local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common") local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail")) local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
local RuneShow = require(CommonFolder:WaitForChild("RuneShow"))
function PackageShow:Init(data: table) function PackageShow:Init(data: table)
local self = {} local self = {}
@ -26,11 +27,11 @@ function PackageShow:Init(data: table)
["_tmpQuality"] = 0, ["_tmpQuality"] = 0,
["_tmpName"] = 0, ["_tmpName"] = 0,
["_imgView"] = 0, ["_imgView"] = 0,
["__listRuneWearing"] = 0,
} }
self.Connections = {} self.Connections = {}
setmetatable(self, PackageShow) setmetatable(self, PackageShow)
return self return self
end end
@ -40,6 +41,11 @@ function PackageShow:Refresh()
self.Variables._imgIcon.Visible = false self.Variables._imgIcon.Visible = false
self.Variables._tmpQuality.Text = Localization:GetColoredEquipmentQualityDesc(self.Data.quality) self.Variables._tmpQuality.Text = Localization:GetColoredEquipmentQualityDesc(self.Data.quality)
self.Variables._tmpName.Text = Localization:GetLanguageData(itemData.nameId) self.Variables._tmpName.Text = Localization:GetLanguageData(itemData.nameId)
self.Variables["__listRuneWearing"]:AddComponent(RuneShow)
local runeData = Utils:GetWearingRuneData(self.Data.id)
self.Variables["__listRuneWearing"]:SetData(runeData)
-- 模型展示 -- 模型展示
EquipmentModelDetail:ShowDetail(self.Variables["_imgView"], self.Data.orgId, false) EquipmentModelDetail:ShowDetail(self.Variables["_imgView"], self.Data.orgId, false)

View File

@ -14,6 +14,7 @@ local LocalPlayer = game.Players.LocalPlayer
local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common") local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail")) local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
local RuneShow = require(CommonFolder:WaitForChild("RuneShow"))
function WearingShow:Init(data: table) function WearingShow:Init(data: table)
local self = {} local self = {}
@ -25,6 +26,7 @@ function WearingShow:Init(data: table)
["_tmpQuality"] = 0, ["_tmpQuality"] = 0,
["_tmpName"] = 0, ["_tmpName"] = 0,
["_imgView"] = 0, ["_imgView"] = 0,
["__listRuneWearing"] = 0,
} }
self.Connections = {} self.Connections = {}
@ -50,6 +52,10 @@ function WearingShow:Refresh()
-- 模型展示 -- 模型展示
EquipmentModelDetail:ShowDetail(self.Variables["_imgView"], self.Data.orgId, false) EquipmentModelDetail:ShowDetail(self.Variables["_imgView"], self.Data.orgId, false)
self.Variables["__listRuneWearing"]:AddComponent(RuneShow)
local runeData = Utils:GetWearingRuneData(self.Data.id)
self.Variables["__listRuneWearing"]:SetData(runeData)
end end
end end

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@ -28,6 +28,7 @@ local LocalPlayer = game.Players.LocalPlayer
local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common") local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
local SpecialShow = require(CommonFolder:WaitForChild("SpecialShow")) local SpecialShow = require(CommonFolder:WaitForChild("SpecialShow"))
local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail")) local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
local RuneShow = require(CommonFolder:WaitForChild("RuneShow"))
local FolderEquipment = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("Equipments") local FolderEquipment = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("Equipments")
@ -49,6 +50,8 @@ function EquipmentDetailWindow:Init(UIManager: table, Data: table?)
["__listElement"] = 0, ["__listElement"] = 0,
["_goElementDefPanel"] = 0, ["_goElementDefPanel"] = 0,
["__listElementDef"] = 0, ["__listElementDef"] = 0,
["_goRuneWearing"] = 0,
["__listRuneWearing"] = 0,
["_imgIcon"] = 0, ["_imgIcon"] = 0,
["_tmpName"] = 0, ["_tmpName"] = 0,
@ -130,6 +133,7 @@ function EquipmentDetailWindow:OnOpenWindow()
exAttributes = equipmentInstance:FindFirstChild("exAttributes"):GetAttributes(), exAttributes = equipmentInstance:FindFirstChild("exAttributes"):GetAttributes(),
elements = equipmentInstance:FindFirstChild("elements"):GetAttributes(), elements = equipmentInstance:FindFirstChild("elements"):GetAttributes(),
elementDef = equipmentInstance:FindFirstChild("elementDef"):GetAttributes(), elementDef = equipmentInstance:FindFirstChild("elementDef"):GetAttributes(),
runeWearing = Utils:GetWearingRuneData(self.Data.EquipmentUniqueId),
} }
self:SetData(data) self:SetData(data)
@ -222,7 +226,7 @@ function EquipmentDetailWindow:OnOpenWindow()
self.Variables["__listBaseAttributes"]:SetData(self:TransformKeyTable(self.Data.attributes)) self.Variables["__listBaseAttributes"]:SetData(self:TransformKeyTable(self.Data.attributes))
-- 额外属性 -- 额外属性
if self.Data.exAttributes then if #self.Data.exAttributes > 0 then
self.Variables["_goExAttributesPanel"].Visible = true self.Variables["_goExAttributesPanel"].Visible = true
self.Variables["__listExAttributes"]:AddComponent(AttributeShow) self.Variables["__listExAttributes"]:AddComponent(AttributeShow)
self.Variables["__listExAttributes"]:SetData(self:TransformKeyTable(self.Data.exAttributes)) self.Variables["__listExAttributes"]:SetData(self:TransformKeyTable(self.Data.exAttributes))
@ -231,7 +235,7 @@ function EquipmentDetailWindow:OnOpenWindow()
end end
-- 元素属性 -- 元素属性
if self.Data.elements then if #self.Data.elements > 0 then
self.Variables["_goElementPanel"].Visible = true self.Variables["_goElementPanel"].Visible = true
self.Variables["__listElement"]:AddComponent(AttributeShow) self.Variables["__listElement"]:AddComponent(AttributeShow)
self.Variables["__listElement"]:SetData(self:TransformKeyTable(self.Data.elements)) self.Variables["__listElement"]:SetData(self:TransformKeyTable(self.Data.elements))
@ -240,7 +244,7 @@ function EquipmentDetailWindow:OnOpenWindow()
end end
-- 元素定义属性 -- 元素定义属性
if self.Data.elementDef then if #self.Data.elementDef > 0 then
self.Variables["_goElementDefPanel"].Visible = true self.Variables["_goElementDefPanel"].Visible = true
self.Variables["__listElementDef"]:AddComponent(AttributeShow) self.Variables["__listElementDef"]:AddComponent(AttributeShow)
self.Variables["__listElementDef"]:SetData(self:TransformKeyTable(self.Data.elementDef)) self.Variables["__listElementDef"]:SetData(self:TransformKeyTable(self.Data.elementDef))
@ -256,6 +260,15 @@ function EquipmentDetailWindow:OnOpenWindow()
else else
self.Variables["__listSpecial"].Visible = false self.Variables["__listSpecial"].Visible = false
end end
-- 符文属性
if #self.Data.runeWearing > 0 then
self.Variables["_goRuneWearing"].Visible = true
self.Variables["__listRuneWearing"]:AddComponent(RuneShow)
self.Variables["__listRuneWearing"]:SetData(self.Data.runeWearing)
else
self.Variables["_goRuneWearing"].Visible = false
end
end end

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@ -14,6 +14,7 @@ local FolderEquipment = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("
local LocalPlayer = game.Players.LocalPlayer local LocalPlayer = game.Players.LocalPlayer
local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common") local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail")) local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
local RuneShow = require(CommonFolder:WaitForChild("RuneShow"))
function EquipmentShow:Init(data: table) function EquipmentShow:Init(data: table)
local self = {} local self = {}
@ -21,6 +22,7 @@ function EquipmentShow:Init(data: table)
self.Variables = { self.Variables = {
["_imgView"] = 0, ["_imgView"] = 0,
["_btnSelect"] = 0, ["_btnSelect"] = 0,
["__listRuneWearing"] = 0,
} }
self.Connections = {} self.Connections = {}
@ -33,7 +35,10 @@ function EquipmentShow:Refresh()
self.TaskRotation = taskRotation self.TaskRotation = taskRotation
self.Prefab = part self.Prefab = part
self.ViewCamera = viewportCamera self.ViewCamera = viewportCamera
print(taskRotation, part, viewportCamera)
self.Variables["__listRuneWearing"]:AddComponent(RuneShow)
local runeData = Utils:GetWearingRuneData(self.Data.id)
self.Variables["__listRuneWearing"]:SetData(runeData)
end end
function EquipmentShow:OnInitFinish() function EquipmentShow:OnInitFinish()

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@ -1,5 +1,5 @@
local RuneShow = {} local RuneStateShow = {}
RuneShow.__index = RuneShow RuneStateShow.__index = RuneStateShow
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage")
@ -10,7 +10,7 @@ local Signal = require(ReplicatedStorage.Tools.Signal)
local showRuneSignal = Signal.new(Signal.ENUM.SHOW_RUNE) local showRuneSignal = Signal.new(Signal.ENUM.SHOW_RUNE)
function RuneShow:Init(data: table) function RuneStateShow:Init(data: table)
local self = {} local self = {}
self.Data = data self.Data = data
self.Variables = { self.Variables = {
@ -29,15 +29,15 @@ function RuneShow:Init(data: table)
end) end)
table.insert(self.SignalConnections, con) table.insert(self.SignalConnections, con)
setmetatable(self, RuneShow) setmetatable(self, RuneStateShow)
return self return self
end end
-- 初始化完成后的回调 -- 初始化完成后的回调
function RuneShow:OnInitFinish() function RuneStateShow:OnInitFinish()
end end
function RuneShow:Refresh() function RuneStateShow:Refresh()
if self.Task then if self.Task then
task.cancel(self.Task) task.cancel(self.Task)
self.Task = nil self.Task = nil
@ -85,7 +85,7 @@ function RuneShow:Refresh()
end end
-- 播放激活动画 -- 播放激活动画
function RuneShow:PlayActivateAnimation() function RuneStateShow:PlayActivateAnimation()
-- 创建激活效果 -- 创建激活效果
local effect = Instance.new("Frame") local effect = Instance.new("Frame")
effect.Size = UDim2.new(1, 0, 1, 0) effect.Size = UDim2.new(1, 0, 1, 0)
@ -129,7 +129,7 @@ function RuneShow:PlayActivateAnimation()
end) end)
end end
function RuneShow:Destroy() function RuneStateShow:Destroy()
if self.Task then if self.Task then
task.cancel(self.Task) task.cancel(self.Task)
self.Task = nil self.Task = nil
@ -148,4 +148,4 @@ function RuneShow:Destroy()
self = nil self = nil
end end
return RuneShow return RuneStateShow

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@ -12,7 +12,7 @@ local FormatNumber = require(ReplicatedStorage.Modules.FormatNumber)
local JsonAttributes = require(ReplicatedStorage.Json.Attributes) local JsonAttributes = require(ReplicatedStorage.Json.Attributes)
--> Components --> Components
local RuneShow = require(script.RuneShow) local RuneStateShow = require(script.RuneStateShow)
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
@ -213,7 +213,7 @@ end
function RuneStateWindow:OnOpenWindow() function RuneStateWindow:OnOpenWindow()
UIWindow.OnOpenWindow(self) UIWindow.OnOpenWindow(self)
self.Variables["__listRune"]:AddComponent(RuneShow) self.Variables["__listRune"]:AddComponent(RuneStateShow)
-- 连接符文执行记录事件 -- 连接符文执行记录事件
self:ConnectRuneExecutionEvent() self:ConnectRuneExecutionEvent()

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@ -6,7 +6,6 @@ local UIWindow = require(ReplicatedStorage.Base.UIWindow)
local UIEnums = require(ReplicatedStorage.Base.UIEnums) local UIEnums = require(ReplicatedStorage.Base.UIEnums)
--> Components --> Components
local WearingShow = require(script.WearingShow)
local PackageShow = require(script.PackageShow) local PackageShow = require(script.PackageShow)
--> Dependencies --> Dependencies
local Utils = require(ReplicatedStorage.Tools.Utils) local Utils = require(ReplicatedStorage.Tools.Utils)
@ -30,6 +29,7 @@ local DataFolder = Utils:WaitPlayerDataFolder(LocalPlayer):WaitForChild("Rune")
local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common") local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail")) local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
local RuneShow = require(CommonFolder:WaitForChild("RuneShow"))
--> Signals --> Signals
local Signal = require(ReplicatedStorage.Tools.Signal) local Signal = require(ReplicatedStorage.Tools.Signal)
@ -228,7 +228,7 @@ end
function RuneWindow:OnOpenWindow() function RuneWindow:OnOpenWindow()
UIWindow.OnOpenWindow(self) UIWindow.OnOpenWindow(self)
self.Variables["__listRunePackage"]:AddComponent(PackageShow) self.Variables["__listRunePackage"]:AddComponent(PackageShow)
self.Variables["__listRuneWearing"]:AddComponent(WearingShow) self.Variables["__listRuneWearing"]:AddComponent(RuneShow)
local bgCloseCon = self.Variables["_btnBgClose"].Activated:Connect(function() local bgCloseCon = self.Variables["_btnBgClose"].Activated:Connect(function()
self.UIManager:CloseWindow(script.Name) self.UIManager:CloseWindow(script.Name)