--> Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") --> Dependencies local Utils = require(ReplicatedStorage.Tools.Utils) local TypeList = require(ServerStorage.Base.TypeList) local Rune = require(ServerStorage.Base.Rune) --> Json local JsonLevel = require(ReplicatedStorage.Json.Level) local RuneAtkSpeedToAtkRate = {} RuneAtkSpeedToAtkRate.__index = RuneAtkSpeedToAtkRate setmetatable(RuneAtkSpeedToAtkRate, {__index = Rune}) function RuneAtkSpeedToAtkRate:Init(PlayerAI, Character: TypeList.Character) local self = Rune:Init(PlayerAI, Character, script.Name) setmetatable(self, RuneAtkSpeedToAtkRate) return self end function RuneAtkSpeedToAtkRate:Check(index: number, AttributesData: table, BehaviorNameList: table) return true end function RuneAtkSpeedToAtkRate:OnExecute(index: number, AttributesData: table, BehaviorNameList: table) local baseAttribute = AttributesData.atkSpeed or 100 local atkRate = AttributesData.atkRate or 100 local addAttribute = math.floor(atkRate * (25 / 100 + math.max(0, (100 - baseAttribute) * 5))) Utils:TableSafeAddValue(AttributesData, "atkRate", addAttribute) return nil end return RuneAtkSpeedToAtkRate