--> Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") --> Dependencies local Utils = require(ReplicatedStorage.Tools.Utils) local TypeList = require(ServerStorage.Base.TypeList) local Rune = require(ServerStorage.Base.Rune) local PlayerInfoProxy = require(ServerStorage.Proxy.PlayerInfoProxy) local Rng = require(ReplicatedStorage.Tools.Rng) --> EventFilter local EventFilter = require(ReplicatedStorage.Modules.EventFilter) local EventFilterEnum = require(ReplicatedStorage.Data.EventFilterEnum) local RuneKillCoin = {} RuneKillCoin.__index = RuneKillCoin setmetatable(RuneKillCoin, {__index = Rune}) function RuneKillCoin:Init(PlayerAI, Character: TypeList.Character) local self = Rune:Init(PlayerAI, Character, script.Name) setmetatable(self, RuneKillCoin) return self end function RuneKillCoin:OnInitFinish() EventFilter.SubscribeGlobalFilter(EventFilterEnum.BEFORE_KILL_MONSTER, function(eventData) if Rng:RandomPercent(25) then PlayerInfoProxy:ChangeItemCount(self.PlayerAI.Player, 1, 10) end return eventData end, self.TriggerSlot, self) end function RuneKillCoin:Check(index: number, AttributesData: table, BehaviorNameList: table) return true end function RuneKillCoin:OnExecute(index: number, AttributesData: table, BehaviorNameList: table) return nil end return RuneKillCoin