--> Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") --> Dependencies local Utils = require(ReplicatedStorage.Tools.Utils) local TypeList = require(ServerStorage.Base.TypeList) local Rune = require(ServerStorage.Base.Rune) local RuneCritToAttackRate = {} RuneCritToAttackRate.__index = RuneCritToAttackRate setmetatable(RuneCritToAttackRate, {__index = Rune}) function RuneCritToAttackRate:Init(PlayerAI, Character: TypeList.Character) local self = Rune:Init(PlayerAI, Character, script.Name) setmetatable(self, RuneCritToAttackRate) return self end function RuneCritToAttackRate:Check(index: number, AttributesData: table, BehaviorNameList: table) return true end function RuneCritToAttackRate:OnExecute(index: number, AttributesData: table, BehaviorNameList: table) local nowAttribute = AttributesData.critRate if not nowAttribute then return nil end local addAttribute = math.floor(nowAttribute * 10) Utils:TableSafeAddValue(AttributesData, "attackRate", addAttribute) Utils:TableSafeSetValue(AttributesData, "critRate", 0) return nil end return RuneCritToAttackRate