local Helper = {} --> Server local ReplicatedStorage = game:GetService("ReplicatedStorage") --> Events local RE_PlayerHelper = ReplicatedStorage.Events.RE_PlayerHelper local RE_UpgradeAttributes = ReplicatedStorage.Events.RE_UpgradeAttributes local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.H then RE_PlayerHelper:FireServer("CleanPlayerData") elseif input.KeyCode == Enum.KeyCode.J then RE_PlayerHelper:FireServer("AddItem", {1, 100}) elseif input.KeyCode == Enum.KeyCode.K then RE_UpgradeAttributes:FireServer(1) elseif input.KeyCode == Enum.KeyCode.L then RE_UpgradeAttributes:FireServer(2) elseif input.KeyCode == Enum.KeyCode.M then RE_UpgradeAttributes:FireServer(3) elseif input.KeyCode == Enum.KeyCode.N then RE_UpgradeAttributes:FireServer(4) elseif input.KeyCode == Enum.KeyCode.KeypadOne then RE_PlayerHelper:FireServer("AddItem", {math.random(50000, 50015), 1}) elseif input.KeyCode == Enum.KeyCode.KeypadTwo then RE_PlayerHelper:FireServer("AddItem", {math.random(40000, 40015), 1}) end end end) return Helper