--> Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") --> Dependencies local Utils = require(ReplicatedStorage.Tools.Utils) local TypeList = require(ServerStorage.Base.TypeList) local Rune = require(ServerStorage.Base.Rune) local RuneShadowDamage = {} RuneShadowDamage.__index = RuneShadowDamage setmetatable(RuneShadowDamage, {__index = Rune}) function RuneShadowDamage:Init(PlayerAI, Character: TypeList.Character) local self = Rune:Init(PlayerAI, Character, script.Name) setmetatable(self, RuneShadowDamage) return self end function RuneShadowDamage:Check(index: number, AttributesData: table, BehaviorNameList: table) return true end function RuneShadowDamage:OnExecute(index: number, AttributesData: table, BehaviorNameList: table) local baseAttribute = AttributesData.shadowAtk or 100 local addAttribute = math.floor(baseAttribute * 50 / 100) Utils:TableSafeAddValue(AttributesData, "shadowAtk", addAttribute) return nil end return RuneShadowDamage