2025-07-30 19:46:01 +08:00

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-- 移动行为
--> Services
local ServerStorage = game:GetService("ServerStorage")
--> Dependencies
local TypeList = require(ServerStorage:WaitForChild("Base").TypeList)
local Behaviour = require(ServerStorage:WaitForChild("Base").Behaviour)
local MobsProxy = require(ServerStorage:WaitForChild("Proxy").MobsProxy)
--------------------------------------------------------------------------------
local Move = {}
Move.__index = Move
setmetatable(Move, {__index = Behaviour})
local ATTACK_DISTANCE = 8
function Move:Init(PlayerAI, Character: TypeList.Character, Player: Player)
local self = Behaviour:Init(PlayerAI, Character, script.Name)
self.Player = Player
self.Mobs = nil
setmetatable(self, Move)
return self
end
function Move:Check(CheckInfo: table)
if Behaviour.CheckStat(self) then return -1, self.CheckData end
self:CheckClean()
self.Mobs = MobsProxy:GetPlayerMobs(self.Player)
local closestMob, minDistance = nil, math.huge
for _, Mob in self.Mobs do
if Mob.Instance and Mob.Instance.PrimaryPart then
local dist = (Mob.Instance.PrimaryPart.Position - self.Character.Instance.PrimaryPart.Position).Magnitude
if dist < minDistance then
minDistance = dist
closestMob = Mob
end
end
end
self.CheckData = {}
if closestMob then
local distance = (closestMob.Instance.PrimaryPart.Position - self.Character.Instance.PrimaryPart.Position).Magnitude
if distance > ATTACK_DISTANCE then
self.CheckData["ClosestCharacter"] = closestMob
return 10, self.CheckData
end
end
-- 返回优先级,执行数据
return -1, self.CheckData
end
function Move:Execute()
if self.ExeTask then task.cancel(self.ExeTask) end
self.ExeTask = task.spawn(function ()
self:ChangeExecutingState(true)
-- 新移动朝向
local TargetCharacter = self.CheckData["ClosestCharacter"].Instance
local TargetPosition = TargetCharacter:GetPivot().Position
local CharacterPosition = self.Character.Instance:GetPivot().Position
local Direction = (TargetPosition - CharacterPosition).Unit
local MoveToPosition = TargetPosition - (Direction * ATTACK_DISTANCE)
self.Character.Humanoid:MoveTo(MoveToPosition)
-- 旧内容
-- self.Character.Humanoid:MoveTo(self.CheckData["ClosestCharacter"].Instance:GetPivot().Position)
task.wait(0.2)
self:ChangeExecutingState(false)
end)
end
return Move