50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
--> Services
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerStorage = game:GetService("ServerStorage")
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--> Dependencies
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local Utils = require(ReplicatedStorage.Tools.Utils)
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local TypeList = require(ServerStorage.Base.TypeList)
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local Rune = require(ServerStorage.Base.Rune)
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--> EventFilter
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local EventFilter = require(ReplicatedStorage.Modules.EventFilter)
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local EventFilterEnum = require(ReplicatedStorage.Data.EventFilterEnum)
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local RuneFirstAttack = {}
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RuneFirstAttack.__index = RuneFirstAttack
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setmetatable(RuneFirstAttack, {__index = Rune})
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function RuneFirstAttack:Init(PlayerAI, Character: TypeList.Character)
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local self = Rune:Init(PlayerAI, Character, script.Name)
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setmetatable(self, RuneFirstAttack)
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self.FirstAttack = true
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return self
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end
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function RuneFirstAttack:OnInitFinish()
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EventFilter.SubscribeGlobalFilter(EventFilterEnum.BEFORE_ATTACK, function(eventData)
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if self.FirstAttack then
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self.FirstAttack = false
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for _, damageData in eventData.damageData do
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damageData.Damage = damageData.Damage * 3
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end
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end
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return eventData
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end, self.TriggerSlot, self)
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end
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function RuneFirstAttack:Check(index: number, AttributesData: table, BehaviorNameList: table)
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return true
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end
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function RuneFirstAttack:OnExecute(index: number, AttributesData: table, BehaviorNameList: table)
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return nil
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end
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return RuneFirstAttack |