rbxIdleWeapon/src/ServerStorage/Modules/Runes/RuneNormalNoElement.luau
2025-08-27 00:09:38 +08:00

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--> Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
--> Dependencies
local Utils = require(ReplicatedStorage.Tools.Utils)
local TypeList = require(ServerStorage.Base.TypeList)
local Rune = require(ServerStorage.Base.Rune)
local RuneNormalNoElement = {}
RuneNormalNoElement.__index = RuneNormalNoElement
setmetatable(RuneNormalNoElement, {__index = Rune})
function RuneNormalNoElement:Init(PlayerAI, Character: TypeList.Character)
local self = Rune:Init(PlayerAI, Character, script.Name)
setmetatable(self, RuneNormalNoElement)
return self
end
function RuneNormalNoElement:Check(index: number, AttributesData: table, BehaviorNameList: table)
local pDataFolder = ReplicatedStorage:FindFirstChild("PlayerData")
if not pDataFolder then return nil end
local pData = pDataFolder:FindFirstChild(self.PlayerAI.Player.UserId)
if not pData then return nil end
local equipmentFolder = pData:FindFirstChild("Equipment")
if not equipmentFolder then return nil end
local equipmentList = equipmentFolder:GetChildren()
if #equipmentList == 0 then return nil end
local elementNumber = 0
for _, equipment in equipmentList do
local equipmentWearing = equipment:GetAttribute("wearing")
if equipmentWearing > 0 and Utils:GetTableLength(equipment:FindFirstChild("elements"):GetAttributes()) == 0 then
elementNumber = elementNumber + 1
end
end
self.Data = elementNumber
return true
end
function RuneNormalNoElement:OnExecute(index: number, AttributesData: table, BehaviorNameList: table)
local attackRate = math.floor((100 + AttributesData.attackRate or 0) * (self.Data * 50 / 100))
Utils:TableSafeAddValue(AttributesData, "attackRate", attackRate)
return nil
end
return RuneNormalNoElement