59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
--> Services
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerStorage = game:GetService("ServerStorage")
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--> Dependencies
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local Utils = require(ReplicatedStorage.Tools.Utils)
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local TypeList = require(ServerStorage.Base.TypeList)
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local Rune = require(ServerStorage.Base.Rune)
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local RuneWeaponTag = require(ReplicatedStorage.Data.RuneWeaponTag)
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local RuneWearGenWeapon = {}
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RuneWearGenWeapon.__index = RuneWearGenWeapon
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setmetatable(RuneWearGenWeapon, {__index = Rune})
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function RuneWearGenWeapon:Init(PlayerAI, Character: TypeList.Character)
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local self = Rune:Init(PlayerAI, Character, script.Name)
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setmetatable(self, RuneWearGenWeapon)
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return self
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end
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function RuneWearGenWeapon:Check(index: number, AttributesData: table, BehaviorNameList: table)
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return true
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end
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function RuneWearGenWeapon:OnExecute(index: number, AttributesData: table, BehaviorNameList: table)
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local pDataFolder = ReplicatedStorage:FindFirstChild("PlayerData")
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if not pDataFolder then return nil end
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local pData = pDataFolder:FindFirstChild(self.PlayerAI.Player.UserId)
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if not pData then return nil end
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local equipmentFolder = pData:FindFirstChild("Equipment")
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if not equipmentFolder then return nil end
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local equipmentList = equipmentFolder:GetChildren()
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if #equipmentList == 0 then return nil end
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-- 找到自己穿戴的装备所有类型
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local wearingTypeList = {}
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for _, equipment in equipmentList do
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local equipmentSubType = equipment:GetAttribute("subType")
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local equipmentWearing = equipment:GetAttribute("wearing")
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if equipmentWearing > 0 and not table.find(wearingTypeList, RuneWeaponTag[equipmentSubType]) then
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table.insert(wearingTypeList, RuneWeaponTag[equipmentSubType])
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end
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end
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-- 如果没有对应类型就加在ShareData中
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for _, wearingType in RuneWeaponTag do
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if not table.find(wearingTypeList, wearingType) then
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self.PlayerAI:SetSharedData(wearingType, 1)
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end
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end
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return nil
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end
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return RuneWearGenWeapon |