90 lines
2.8 KiB
Plaintext
90 lines
2.8 KiB
Plaintext
local WearingShow = {}
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WearingShow.__index = WearingShow
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Utils = require(ReplicatedStorage.Tools.Utils)
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local Localization = require(ReplicatedStorage.Tools.Localization)
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local JsonEquipment = require(ReplicatedStorage.Json.Equipment)
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local JsonItemProp = require(ReplicatedStorage.Json.ItemProp)
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local FolderEquipment = ReplicatedStorage:WaitForChild("Prefabs"):WaitForChild("Equipments")
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local LocalPlayer = game.Players.LocalPlayer
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local CommonFolder = LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("UI"):WaitForChild("Common")
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local EquipmentModelDetail = require(CommonFolder:WaitForChild("EquipmentModelDetail"))
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function WearingShow:Init(data: table)
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local self = {}
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self.Data = data
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self.Variables = {
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["_btnClick"] = 0,
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["_imgBg"] = 0,
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["_imgIcon"] = 0,
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["_tmpQuality"] = 0,
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["_tmpName"] = 0,
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["_imgView"] = 0,
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}
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self.Connections = {}
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setmetatable(self, WearingShow)
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return self
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end
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function WearingShow:Refresh()
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-- 槽位为空
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if self.Data.id == nil then
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self.Variables._imgIcon.Image = ""
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self.Variables._imgBg.Visible = true
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self.Variables._tmpQuality.Text = ""
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self.Variables._tmpName.Text = ""
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else
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-- 槽位有装备
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local itemData = Utils:GetIdDataFromJson(JsonItemProp, self.Data.orgId)
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self.Variables._imgIcon.Image = Localization:GetImageData(itemData.iconId)
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self.Variables._imgBg.Visible = false
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self.Variables._tmpQuality.Text = Localization:GetColoredEquipmentQualityDesc(self.Data.quality)
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self.Variables._tmpName.Text = Localization:GetLanguageData(itemData.nameId)
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-- 模型展示
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EquipmentModelDetail:ShowDetail(self.Variables["_imgView"], self.Data.orgId, false)
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end
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end
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function WearingShow:OnInitFinish()
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local con = self.Variables._btnClick.MouseButton1Click:Connect(function()
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if self.Data == {} then
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-- TODO: 之后做提示弹窗
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else
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self.TopUI:ShowDetailData(self.Data.id)
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end
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end)
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table.insert(self.Connections, con)
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if self.Data.instance then
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local wearingCon = self.Data.instance:GetAttributeChangedSignal("wearing"):Connect(function()
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local oldWearing = self.Data.wearing
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local newWearing = self.Data.instance:GetAttribute("wearing")
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if oldWearing ~= newWearing then
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if newWearing > 0 then
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self.TopUI:WearRefresh(self.Data)
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else
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self.TopUI:UnwearRefresh(self.Data)
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end
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end
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end)
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table.insert(self.Connections, wearingCon)
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end
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end
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function WearingShow:Destroy()
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for k, v in pairs(self) do
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self[k] = nil
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end
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self = nil
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end
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return WearingShow |