2025-08-01 19:23:12 +08:00

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-- 道具代理
local ItemProxy = {}
--> Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
--> Json
local JsonItem = require(ReplicatedStorage.Json.ItemProp)
--> Variables
local Utils = require(ReplicatedStorage.Tools.Utils)
-- local ArchiveProxy = require(ReplicatedStorage.Modules.ArchiveProxy)
local PlayerInfoProxy = require(ServerStorage.Proxy.PlayerInfoProxy)
--------------------------------------------------------------------------------
function ItemProxy:AddItem(Player: Player, ItemId: number, ItemCount: number)
local pData = Utils:GetPlayerDataFolder(Player)
if not pData then return end
local ItemData = Utils:GetIdDataFromJson(JsonItem, ItemId)
if not ItemData then return end
if ItemData.type == 2 then
local EquipmentProxy = require(script.Parent.EquipmentProxy)
EquipmentProxy:AddEquipment(Player, ItemId, ItemCount)
elseif ItemData.type == 3 then
local BookProxy = require(script.Parent.BookProxy)
BookProxy:UnlockBook(Player, ItemId - 10000)
else
PlayerInfoProxy:ChangeItemCount(Player, ItemId, ItemCount)
end
end
return ItemProxy