shaoxiadiablo/Assets/AGame/Res/Shaders/MY/MYDistortion.shader

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2025-05-18 01:04:31 +08:00
Shader "MY/Distortion"
{
SubShader
{
Tags{ "Queue" = "Geometry" "IgnoreProjector" = "True" }
Pass
{
Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "false" }
ColorMask RGB
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : COLOR
{
clip(0 - 0.5f);
return fixed4(0,0,0,0);
}
ENDCG
}
}
}