52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-16
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_Coin" company="KUNPO"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Ef_Coin : MonoBehaviour
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{
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private float _delayFinish;
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private Vector3 _targetPos;
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private void Awake()
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{
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this.gameObject.SetActive(false);
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}
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public void GetCoin(Vector3 pos)
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{
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transform.position = pos;
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_targetPos = pos;
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_targetPos.y = 0.65f;
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_delayFinish = 0f;
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this.gameObject.SetActive(true);
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}
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private void Update()
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{
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_delayFinish += Time.deltaTime;
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if (_delayFinish > 0.5f)
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{
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this.gameObject.SetActive(false);
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return;
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}
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transform.position = Vector3.Lerp(transform.position, _targetPos, Time.deltaTime * 15f);
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transform.Rotate(Vector3.up * 1200f * Time.deltaTime);
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}
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}
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}
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