40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_blur" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Ef_blur : MonoBehaviour
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{
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private Material _mat;
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private void Awake()
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{
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_mat = this.GetComponentInChildren<Renderer>().material;
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_mat.mainTextureOffset = Vector2.zero;
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this.gameObject.SetActive(false);
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}
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private void Update()
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{
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Vector2 mainTextureOffset = _mat.mainTextureOffset;
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if (mainTextureOffset.y > -1f)
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{
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_mat.mainTextureOffset -= Vector2.up * Time.deltaTime * 2f;
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return;
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}
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_mat.mainTextureOffset = Vector2.zero;
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this.gameObject.SetActive(false);
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}
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}
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}
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