60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-12-23
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Footstep" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Footstep : MonoBehaviour
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{
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private EntityMainPlayer _scriptCha;
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private bool _turnOn;
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private float _delay;
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private ParticleSystem _particle;
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private void Start()
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{
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_scriptCha = EntityMainPlayer.Instance;
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_particle = GetComponentInChildren<ParticleSystem>();
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_particle.Stop();
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}
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private void Update()
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{
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if (_delay > 0.5f)
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{
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var moveState = _scriptCha.moveState;
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if (moveState == MoveState.state2_Run)
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{
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if (!_turnOn)
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{
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_turnOn = true;
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_particle.Play();
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}
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}
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else
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{
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_turnOn = false;
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_particle.Stop();
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}
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}
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else
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{
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_delay += Time.deltaTime;
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}
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}
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}
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}
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