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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "BulletPet4_m" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
///
/// </summary>
public class BulletPet4_m : MonoBehaviour
{
private float _bulletSpeed = -1f;
private float _sideSpeed;
private Vector3 _originScale;
private Vector3 _direction;
private Vector3 _sideDirection;
private int _side;
private BulletPet4 _bullet;
private void Awake()
{
_originScale = transform.localScale;
this.gameObject.SetActive(false);
}
private void OnEnable()
{
transform.localScale = Vector3.zero;
_bulletSpeed = -2f;
_sideSpeed = 0.2f + Random.Range(-0.1f, 0.1f);
_direction = transform.forward;
_sideDirection = transform.right * _side;
}
public void Init(BulletPet4 bullet, int side)
{
_bullet = bullet;
_side = side;
}
private void Update()
{
var pos = transform.position;
_bulletSpeed += Time.deltaTime * 6f;
_sideSpeed = Mathf.Lerp(_sideSpeed, 0f, Time.deltaTime * 2f);
transform.localScale = Vector3.Lerp(transform.localScale, _originScale, Time.deltaTime * 4f);
pos += _sideDirection * Time.deltaTime * _sideSpeed;
pos += _direction * Time.deltaTime * _bulletSpeed;
Vector3 position = transform.position;
if (position.y < 0f)
{
_bullet.SplashOn(pos);
this.gameObject.SetActive(false);
}
transform.position = pos;
}
}
}