83 lines
1.7 KiB
C#
83 lines
1.7 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "SpiritSword" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using UnityEngine;
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/// <summary>
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/// 幽灵剑
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/// </summary>
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public class SpiritSword : MonoBehaviour
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{
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public Transform sword;
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protected Transform _transform;
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protected Collider _collider;
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protected Transform _cha1;
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protected Transform _oldTarget;
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protected int _swordIndex;
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protected float _startDelay;
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protected int _createIndex;
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protected bool _createFinish;
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protected bool _homing = true;
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protected float _power;
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protected float _liftTime;
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protected int _swordCount;
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protected int _hitCount;
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protected int _hitCountMax;
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public float lifeTime
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{
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set { _liftTime = value; }
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}
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public int swordCount
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{
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get { return _swordCount; }
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set { _swordCount = value; }
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}
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public int maxHitCount
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{
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set { _hitCountMax = value; }
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}
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public float power
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{
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set { _power = value; }
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}
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private void Awake()
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{
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_transform = this.transform;
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_collider = this.GetComponent<Collider>();
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_cha1 = GameObject.FindWithTag("Player").transform;
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}
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public void Reset()
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{
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_collider.enabled = false;
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_startDelay = 0f;
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_createIndex = 0;
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_swordIndex = 0;
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_createFinish = false;
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_homing = false;
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_hitCount = 0;
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}
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}
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}
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