123 lines
3.3 KiB
C#
123 lines
3.3 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_DodegeAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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public class Stat_DodegeAction : Stat_BaseAction
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{
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public Stat_DodegeAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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base.Enter(param, clearDelegates);
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//m_curAniLength = m_char.PlayAnimation("dodge");
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if (m_curAniLength == -1f)
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{
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return false;
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}
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var player = m_char as EntityPlayer;
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//player.SetDodge();
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//player.OnSp(-10);
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m_statMgr.AddTimer(m_curAniLength, AnimationEnd_CB);
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m_char.invincible = true;
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return true;
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}
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public override bool Exit()
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{
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m_char.SetAtkCollision(true);
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((EntityPlayer)m_char).ResetRigidBody();
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m_char.invincible = false;
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return base.Exit();
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}
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public override bool CanTransition(enStat stat)
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{
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switch (stat)
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{
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case enStat.STAT_ACTION_DEAD:
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return true;
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case enStat.STAT_ACTION_SKILL:
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case enStat.STAT_ACTION_JUMP_SKILL:
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case enStat.STAT_ACTION_WHEEL_SKILL:
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case enStat.STAT_ACTION_ROLL_SKILL:
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case enStat.STAT_ACTION_SPURT_SKILL:
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case enStat.STAT_ACTION_ZHANGFEI2_SKILL:
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case enStat.STAT_ACTION_LVBU3_SKILL:
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case enStat.STAT_ACTION_DIANWEI3_SKILL:
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case enStat.STAT_ACTION_XULI_SKILL:
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case enStat.STAT_ACTION_GENERAL_CAST:
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case (enStat)60:
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case (enStat)61:
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case (enStat)62:
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case (enStat)63:
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case (enStat)64:
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case (enStat)65:
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case (enStat)66:
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case (enStat)67:
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case (enStat)68:
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case (enStat)69:
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case (enStat)70:
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case (enStat)71:
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case (enStat)72:
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case (enStat)73:
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case (enStat)74:
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case (enStat)75:
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case (enStat)76:
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case (enStat)77:
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case (enStat)78:
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case (enStat)79:
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return true;
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default:
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if (stat == enStat.STAT_ACTION_DODGE && m_statMgr.GetCurActionState() == enStat.STAT_ACTION_DODGE)
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{
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return false;
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}
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if (stat == enStat.STAT_ACTION_CHACKLES)
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{
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return true;
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}
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//if (m_char.m_animation.IsPlaying("dodge"))
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//{
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// return false;
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//}
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return true;
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}
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}
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protected virtual bool AnimationEnd_CB(object[] param)
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{
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//m_char.m_animation.Stop("dodge");
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bool flag = false;
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flag = ((!m_char.normalAtkEnableMove) ? SetCurActionState(enStat.STAT_ACTION_IDLE) : SetCurActionState(enStat.STAT_ACTION_MOVE));
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//if (MonoInstancePool.getInstance<GuideLocalData>().curGuideModule == 0)
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//{
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// int curGuideModuleStep = MonoInstancePool.getInstance<GuideLocalData>().curGuideModuleStep;
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// if (curGuideModuleStep == 7 || curGuideModuleStep == 9)
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// {
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// GuideManager guideManager = (GuideManager)Object.FindObjectOfType(typeof(GuideManager));
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// if (guideManager != null)
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// {
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// guideManager.getCurEvent()?.next();
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// }
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// }
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//}
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return flag;
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}
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}
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}
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