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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
using UnityEngine;
namespace G
{
/// <summary>
/// 受击
/// </summary>
public class Stat_HitAction : Stat_BaseAction
{
private bool m_isDownHigher;
private float f_risefactor;
private bool m_bAnimEnd = true;
public Stat_HitAction(Stat_StateManager statMgr)
: base(statMgr)
{
}
public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
{
base.Enter(param, clearDelegates);
m_char.StopAnimation();
if (param.ContainsKey("down"))
{
//m_curAniLength = m_char.PlayAnimation("behitdown");
m_isDownHigher = false;
}
else if (param.ContainsKey("down_hight"))
{
//m_curAniLength = m_char.PlayAnimation("behitfly");
m_char.transform.Rotate(0f, Random.Range(0, 360), 0f);
m_isDownHigher = false;
}
else if (param.ContainsKey("down_higher"))
{
//m_curAniLength = m_char.PlayAnimation("behitdown");
m_char.transform.Rotate(0f, Random.Range(0, 360), 0f);
m_isDownHigher = true;
f_risefactor = 3f;
}
else
{
if (!param.ContainsKey("higher_hit"))
{
return false;
}
//m_curAniLength = m_char.PlayAnimation("behitdown");
m_isDownHigher = true;
f_risefactor = 0.6f;
}
if (/*!LevelData.IsPVPMode &&*/ m_char.IsPlayer())
{
m_char.invincible = true;
}
m_bAnimEnd = false;
if (!m_isDownHigher)
{
m_statMgr.AddTimer(m_curAniLength, AnimationEnd_CB);
}
return true;
}
private bool AnimationEnd_CB(object[] param)
{
m_bAnimEnd = true;
return SetCurActionState(enStat.STAT_ACTION_IDLE);
}
public override bool Exit()
{
if (/*!LevelData.IsPVPMode &&*/ m_char.IsPlayer())
{
m_char.invincible = false;
}
return base.Exit();
}
public override bool UpdateDelegate()
{
if (m_isDownHigher)
{
m_char.transform.position += Vector3.up * f_risefactor * Time.deltaTime;
f_risefactor -= Time.deltaTime * 5f;
Vector3 position = m_char.transform.position;
if (position.y < 0f)
{
Transform transform = m_char.transform;
Vector3 position2 = m_char.transform.position;
float x = position2.x;
Vector3 position3 = m_char.transform.position;
transform.position = new Vector3(x, 0f, position3.z);
m_isDownHigher = false;
f_risefactor = 0f;
m_bAnimEnd = true;
SetCurActionState(enStat.STAT_ACTION_IDLE);
}
}
return true;
}
public override bool CanTransition(enStat stat)
{
//if (MonoInstancePool.getInstance<GuideLocalData>().curGuideModule == 0 && stat > enStat.STAT_ACTION_SKILL && stat < enStat.STAT_ACTION_SKILL_MAX)
//{
// return true;
//}
bool result = false;
if (m_bAnimEnd || stat == enStat.STAT_ACTION_DEAD)
{
result = true;
}
if (stat == enStat.STAT_ACTION_CHACKLES)
{
result = true;
}
if (stat == enStat.STAT_ACTION_HIT && !m_isDownHigher)
{
m_char.StopAnimation();
result = true;
}
if (stat == enStat.STAT_ACTION_XULI_HIT)
{
result = true;
}
return result;
}
}
}