156 lines
2.9 KiB
C#
156 lines
2.9 KiB
C#
![]() |
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: adventures.xlsx
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/// </summary>
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public partial class ItemAdventure : Item, IItem
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{
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public const string ASSET_NAME = "adventures";
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/// <summary>
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/// 主事件标识 1;主事件 2:任务事件
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/// index:1
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/// </summary>
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public int type
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{
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get; private set;
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}
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/// <summary>
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/// 事件参数
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/// index:2
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/// </summary>
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public int[] typeArgs
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{
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get; private set;
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}
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/// <summary>
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///
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/// index:3
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/// </summary>
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public int story
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{
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get; private set;
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}
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/// <summary>
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/// 事件1 0:无事件 1:跳转 2: 3:试用装备(单局有效) 4:立刻给与buff(单局有效) 5:立刻给与技能(单局有效) 6:送装备(永久) 7:解锁技能(永久)
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/// index:4
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/// </summary>
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public string matter_1
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{
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get; private set;
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}
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/// <summary>
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/// 事件1条件
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/// index:5
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/// </summary>
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public int[] option_1
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{
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get; private set;
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}
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/// <summary>
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/// 事件2
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/// index:6
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/// </summary>
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public string matter_2
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{
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get; private set;
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}
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/// <summary>
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/// 事件2条件
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/// index:7
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/// </summary>
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public int[] option_2
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{
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get; private set;
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}
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/// <summary>
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/// 事件3
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/// index:8
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/// </summary>
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public string matter_3
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{
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get; private set;
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}
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/// <summary>
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/// 事件3条件
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/// index:9
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/// </summary>
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public int[] option_3
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{
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get; private set;
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}
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/// <summary>
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/// 文本
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/// index:10
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/// </summary>
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public string describe
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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type = list.GetInt(1);
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typeArgs = list.GetIntArray(2);
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story = list.GetInt(3);
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matter_1 = list.GetString(4);
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option_1 = list.GetIntArray(5);
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matter_2 = list.GetString(6);
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option_2 = list.GetIntArray(7);
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matter_3 = list.GetString(8);
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option_3 = list.GetIntArray(9);
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describe = list.GetString(10);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemAdventure> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("Adventure");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemAdventure CreateThis()
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{
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return new ItemAdventure();
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}
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}
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}
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