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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: city.xlsx
/// </summary>
public partial class ItemCityEvent : Item, IItem
{
public const string ASSET_NAME = "city";
/// <summary>
/// 1.红颜好感 2.击杀怪物 3.送信任务 4.奇遇任务 5.乞讨任务 6.宠物
/// index:1
/// </summary>
public int type
{
get; private set;
}
/// <summary>
///
/// index:2
/// </summary>
public int[] typeArgs
{
get; private set;
}
/// <summary>
///
/// index:3
/// </summary>
public int nameId
{
get; private set;
}
/// <summary>
///
/// index:4
/// </summary>
public int descriptionId
{
get; private set;
}
/// <summary>
///
/// index:5
/// </summary>
public int[] rewards
{
get; private set;
}
/// <summary>
///
/// index:6
/// </summary>
public int rewardBox
{
get; private set;
}
/// <summary>
/// 关联剧情
/// index:7
/// </summary>
public int story
{
get; private set;
}
/// <summary>
/// 选项1
/// index:8
/// </summary>
public int[][] option_1
{
get; private set;
}
/// <summary>
/// 选项1文字
/// index:9
/// </summary>
public string[] matter_1
{
get; private set;
}
/// <summary>
///
/// index:10
/// </summary>
public string[] talk_1
{
get; private set;
}
/// <summary>
/// 选项2
/// index:11
/// </summary>
public int[][] option_2
{
get; private set;
}
/// <summary>
/// 选项2文字
/// index:12
/// </summary>
public string[] matter_2
{
get; private set;
}
/// <summary>
///
/// index:13
/// </summary>
public string[] talk_2
{
get; private set;
}
/// <summary>
///
/// index:14
/// </summary>
public string bg
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
type = list.GetInt(1);
typeArgs = list.GetIntArray(2);
nameId = list.GetInt(3);
descriptionId = list.GetInt(4);
rewards = list.GetIntArray(5);
rewardBox = list.GetInt(6);
story = list.GetInt(7);
option_1 = list.GetIntArray2(8);
matter_1 = list.GetStringArray(9);
talk_1 = list.GetStringArray(10);
option_2 = list.GetIntArray2(11);
matter_2 = list.GetStringArray(12);
talk_2 = list.GetStringArray(13);
bg = list.GetString(14);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemCityEvent> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("CityEvent");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemCityEvent CreateThis()
{
return new ItemCityEvent();
}
}
}