286 lines
4.5 KiB
C#
286 lines
4.5 KiB
C#
![]() |
//------------------------------------------------------------------------------
|
||
|
// <auto-generated>
|
||
|
// This code was generated by a tool.
|
||
|
//
|
||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||
|
// the code is regenerated.
|
||
|
// </auto-generated>
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
namespace G
|
||
|
{
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using F;
|
||
|
using F.Item;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Generated from: enemy.xlsx
|
||
|
/// </summary>
|
||
|
public partial class ItemElite : Item, IItem
|
||
|
{
|
||
|
public const string ASSET_NAME = "enemy";
|
||
|
|
||
|
/// <summary>
|
||
|
///
|
||
|
/// index:1
|
||
|
/// </summary>
|
||
|
public string name
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 资源
|
||
|
/// index:2
|
||
|
/// </summary>
|
||
|
public string assets
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 等级
|
||
|
/// index:3
|
||
|
/// </summary>
|
||
|
public int level
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 血量
|
||
|
/// index:4
|
||
|
/// </summary>
|
||
|
public int maxHp
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 伤害
|
||
|
/// index:5
|
||
|
/// </summary>
|
||
|
public int power
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
///
|
||
|
/// index:6
|
||
|
/// </summary>
|
||
|
public int block
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 攻击范围
|
||
|
/// index:7
|
||
|
/// </summary>
|
||
|
public float fireRange
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 移动速度
|
||
|
/// index:8
|
||
|
/// </summary>
|
||
|
public float runSpeed
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 转身速度
|
||
|
/// index:9
|
||
|
/// </summary>
|
||
|
public float backSpeed
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 冲撞
|
||
|
/// index:10
|
||
|
/// </summary>
|
||
|
public int dash
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 攻击动画速度
|
||
|
/// index:11
|
||
|
/// </summary>
|
||
|
public float moving_attack
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 附加特效
|
||
|
/// index:12
|
||
|
/// </summary>
|
||
|
public int attach_ef
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 移动动画速度
|
||
|
/// index:13
|
||
|
/// </summary>
|
||
|
public float speed_move
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 攻击动画抬手速度
|
||
|
/// index:14
|
||
|
/// </summary>
|
||
|
public float speed_attack
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 攻击动画收手速度
|
||
|
/// index:15
|
||
|
/// </summary>
|
||
|
public float speed_attack_i
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 待机动画时间
|
||
|
/// index:16
|
||
|
/// </summary>
|
||
|
public float speed_idle
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 模型大小
|
||
|
/// index:17
|
||
|
/// </summary>
|
||
|
public int sizeKind
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 类型
|
||
|
/// index:18
|
||
|
/// </summary>
|
||
|
public int kind
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 掉落类型
|
||
|
/// index:19
|
||
|
/// </summary>
|
||
|
public int boxDrop
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 质量
|
||
|
/// index:20
|
||
|
/// </summary>
|
||
|
public float mass
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 半径
|
||
|
/// index:21
|
||
|
/// </summary>
|
||
|
public float radius
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 子弹预制体
|
||
|
/// index:22
|
||
|
/// </summary>
|
||
|
public string bullet
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 攻击预警
|
||
|
/// index:23
|
||
|
/// </summary>
|
||
|
public string preview
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
public void Load(IList<object> list)
|
||
|
{
|
||
|
id = list.GetInt(0);
|
||
|
name = list.GetString(1);
|
||
|
assets = list.GetString(2);
|
||
|
level = list.GetInt(3);
|
||
|
maxHp = list.GetInt(4);
|
||
|
power = list.GetInt(5);
|
||
|
block = list.GetInt(6);
|
||
|
fireRange = list.GetFloat(7);
|
||
|
runSpeed = list.GetFloat(8);
|
||
|
backSpeed = list.GetFloat(9);
|
||
|
dash = list.GetInt(10);
|
||
|
moving_attack = list.GetFloat(11);
|
||
|
attach_ef = list.GetInt(12);
|
||
|
speed_move = list.GetFloat(13);
|
||
|
speed_attack = list.GetFloat(14);
|
||
|
speed_attack_i = list.GetFloat(15);
|
||
|
speed_idle = list.GetFloat(16);
|
||
|
sizeKind = list.GetInt(17);
|
||
|
kind = list.GetInt(18);
|
||
|
boxDrop = list.GetInt(19);
|
||
|
mass = list.GetFloat(20);
|
||
|
radius = list.GetFloat(21);
|
||
|
bullet = list.GetString(22);
|
||
|
preview = list.GetString(23);
|
||
|
}
|
||
|
|
||
|
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemElite> result)
|
||
|
{
|
||
|
if (result == null)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
var list = dictionary.GetList("Elite");
|
||
|
if (list == null || list.Count == 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
int i = 0;
|
||
|
for (int c = list.Count; i < c; i++)
|
||
|
{
|
||
|
var item = CreateThis();
|
||
|
item.Load((IList<object>)list[i]);
|
||
|
result.Add(item);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private static ItemElite CreateThis()
|
||
|
{
|
||
|
return new ItemElite();
|
||
|
}
|
||
|
}
|
||
|
}
|