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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: pet.xlsx
/// </summary>
public partial class ItemPetLevel : Item, IItem
{
public const string ASSET_NAME = "pet";
/// <summary>
/// 每级经验
/// index:1
/// </summary>
public int exp
{
get; private set;
}
/// <summary>
/// 消耗
/// index:2
/// </summary>
public int[] cost
{
get; private set;
}
/// <summary>
/// 额外伤害100%
/// index:3
/// </summary>
public int damage
{
get; private set;
}
/// <summary>
/// 子弹数量
/// index:4
/// </summary>
public int bulletNumber
{
get; private set;
}
/// <summary>
/// 子弹速度
/// index:5
/// </summary>
public int bulletSpeed
{
get; private set;
}
/// <summary>
///
/// index:6
/// </summary>
public int combatValue
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
exp = list.GetInt(1);
cost = list.GetIntArray(2);
damage = list.GetInt(3);
bulletNumber = list.GetInt(4);
bulletSpeed = list.GetInt(5);
combatValue = list.GetInt(6);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemPetLevel> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("PetLevel");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemPetLevel CreateThis()
{
return new ItemPetLevel();
}
}
}