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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: item.xlsx
/// </summary>
public partial class ItemSuit : Item, IItem
{
public const string ASSET_NAME = "item";
/// <summary>
/// 套装名字
/// index:1
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 套装描述
/// index:2
/// </summary>
public string description
{
get; private set;
}
/// <summary>
/// 2件属性
/// index:3
/// </summary>
public int[] attributes2
{
get; private set;
}
/// <summary>
/// 4件属性
/// index:4
/// </summary>
public int[] attributes4
{
get; private set;
}
/// <summary>
/// 6件属性
/// index:5
/// </summary>
public int[] attributes6
{
get; private set;
}
/// <summary>
///
/// index:6
/// </summary>
public string[] icon
{
get; private set;
}
/// <summary>
///
/// index:7
/// </summary>
public string effect
{
get; private set;
}
/// <summary>
/// 消耗
/// index:8
/// </summary>
public int[] cost
{
get; private set;
}
/// <summary>
///
/// index:9
/// </summary>
public string[] gradeName
{
get; private set;
}
/// <summary>
/// 战力
/// index:10
/// </summary>
public int combatValue
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
name = list.GetString(1);
description = list.GetString(2);
attributes2 = list.GetIntArray(3);
attributes4 = list.GetIntArray(4);
attributes6 = list.GetIntArray(5);
icon = list.GetStringArray(6);
effect = list.GetString(7);
cost = list.GetIntArray(8);
gradeName = list.GetStringArray(9);
combatValue = list.GetInt(10);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemSuit> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Suit");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemSuit CreateThis()
{
return new ItemSuit();
}
}
}