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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-03-28
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "SwordWindow" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
public partial class SwordWindow : KUIWindow
{
#region Constructor
public SwordWindow()
: base(UILayer.kNormal, UIMode.kSequenceHide)
{
uiPath = "ui_w_sword";
}
#endregion
#region Method
#endregion
#region Unity
/// <summary>
///
/// </summary>
public override void Awake()
{
InitView();
}
/// <summary>
///
/// </summary>
public override void OnEnable()
{
RegisterThis();
RefreshView();
}
public override void OnDisable()
{
UnregisterThis();
}
/// <summary>
///
/// </summary>
public override void UpdatePerSecond()
{
UpdateView();
}
#endregion
#region Mediator
private readonly int[] _notificationInterests = new int[]
{
GlobalDefine.EVENT_SWORD_CLICK,
};
public override System.Collections.Generic.IList<int> ListNotificationInterests()
{
return _notificationInterests;
}
public override void HandleNotification(PureMVC.Interfaces.INotification notification)
{
if (notification.Name == GlobalDefine.EVENT_SWORD_CLICK)
{
ShowSwordDetail(notification.Body as SwordProxy.SwordInfo);
}
}
#endregion
}
}