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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-03-28
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "TitleStudyWidget" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class TitleStudyWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject __goStudyCost;
[KUIFlag]
Button _btnStudy;
[KUIFlag]
TextMeshProUGUI _tmpStudy;
[KUIFlag]
KUIList _listStar0;
[KUIFlag]
KUIList _listStar1;
[KUIFlag]
KUIList _listStar2;
[KUIFlag]
KUIList _listStar3;
[KUIFlag]
TextMeshProUGUI _tmpAttribute0;
[KUIFlag]
TextMeshProUGUI _tmpAttribute1;
[KUIFlag]
TextMeshProUGUI _tmpAttribute2;
[KUIFlag]
TextMeshProUGUI _tmpAttribute3;
[KUIFlag]
TextMeshProUGUI _tmpCombatValue;
[KUIFlag]
TextMeshProUGUI _tmpTitleName;
[KUIFlag]
GameObject _goChaRoot;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
CostWidget _priceItem;
ChaWidget _chaWidget;
#endregion
#region Method
public override void Refresh()
{
var title = SwordProxy.Instance.GetStudyTitle();
if (title != null)
{
var stars = SwordProxy.Instance.GetStudyStar();
for (int i = 0; i < 10; i++)
{
var widget = _listStar0.transform.GetChild(i);
widget.GetComponent<StarWidget>().SetGray(i >= stars[0]);
widget = _listStar1.transform.GetChild(i);
widget.GetComponent<StarWidget>().SetGray(i >= stars[1]);
widget = _listStar2.transform.GetChild(i);
widget.GetComponent<StarWidget>().SetGray(i >= stars[2]);
widget = _listStar3.transform.GetChild(i);
widget.GetComponent<StarWidget>().SetGray(i >= stars[3]);
}
var results = F.ListPool<CombatAttribute>.Get();
CombatAttribute.Convert(title.attributes, results);
var ca = results[0];
ca.value = ca.value * title.studyAdd[stars[0]] / 100;
_tmpAttribute0.text = ca.ToString();
ca = results[1];
ca.value = ca.value * title.studyAdd[stars[1]] / 100;
_tmpAttribute1.text = ca.ToString();
ca = results[2];
ca.value = ca.value * title.studyAdd[stars[2]] / 100;
_tmpAttribute2.text = ca.ToString();
ca = results[3];
ca.value = ca.value * title.studyAdd[stars[3]] / 100;
_tmpAttribute3.text = ca.ToString();
F.ListPool<CombatAttribute>.Release(results);
bool full = true;
for (int i = 0; i < stars.Length; i++)
{
if (stars[i] < 10)
{
full = false;
break;
}
}
if (full)
{
__goStudyCost.SetActive(false);
_tmpStudy.text = "突破";
}
else
{
__goStudyCost.SetActive(true);
_priceItem.SetAndCheckPrice(title.studyCost[0], title.studyCost[1]);
_tmpStudy.text = "修炼";
}
_tmpTitleName.text = title.name;
_tmpCombatValue.text = SwordProxy.Instance.GetStudyCombatValue().ToString();
_chaWidget.Show("cha_01_skin_1_w2_ui", "", null);
}
}
private void OnStudyBtnClick()
{
var title = SwordProxy.Instance.GetStudyTitle();
if (title != null)
{
var stars = SwordProxy.Instance.GetStudyStar();
bool full = true;
for (int i = 0; i < stars.Length; i++)
{
if (stars[i] < 10)
{
full = false;
break;
}
}
if (full)
{
if (SwordProxy.Instance.StudyTitle() == 3)
{
ToastBox.ShowEffect("UI_fx_Breach02");
Refresh();
}
else
{
ToastBox.ShowText("突破失败,请先提升境界");
}
}
else if (MoneyProxy.Instance.CheckMoney(title.studyCost[0], title.studyCost[1]))
{
int result = SwordProxy.Instance.StudyTitle();
MoneyProxy.Instance.CostMoney(title.studyCost[0], title.studyCost[1]);
PostNotification(GlobalDefine.EVENT_MONEY_CHANGED);
if (result == 1)
ToastBox.ShowEffect("UI_fx_Practice");
else if (result == 2)
ToastBox.ShowEffect("UI_fx_Level04");
Refresh();
}
else
{
AdMoneyBox.ShowAdMoney(title.studyCost[0], true);
}
}
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_listStar0.AddTemplate<StarWidget>(true);
_listStar1.AddTemplate<StarWidget>(true);
_listStar2.AddTemplate<StarWidget>(true);
_listStar3.AddTemplate<StarWidget>(true);
for (int i = 0; i < 10; i++)
{
_listStar0.GetItem();
_listStar1.GetItem();
_listStar2.GetItem();
_listStar3.GetItem();
}
_chaWidget = _goChaRoot.AddComponent<ChaWidget>();
_priceItem = __goStudyCost.AddComponent<CostWidget>();
_btnStudy.onClick.AddListener(this.OnStudyBtnClick);
}
#endregion
}
}