20 lines
268 B
Plaintext
Raw Permalink Normal View History

2025-05-18 01:04:31 +08:00
Shader "Hidden/FaceVariableNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
{
return ase_vface;
}
ENDCG
}
}
}