40 lines
1.1 KiB
Plaintext
Raw Permalink Normal View History

2025-05-18 01:04:31 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 19058_liuguang
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: a45a4e61cd994014b8e9c6a97e57f452, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Alpha: 1
- _Ambient: 0.61
- _DIRLightIntensity: 1.15
- _InvFade: 1
- _Opacity: 1
- _RimFalloff: 2
- _RimIntensity: 0.93
- _RimPower: 2.98
- _Strength: 2.55
m_Colors:
- _DIRLightColor: {r: 0.8529412, g: 0.8904665, b: 1, a: 1}
- _RimColor: {r: 0, g: 0.751724, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}