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2025-05-18 01:04:31 +08:00
using NUnit.Framework;
namespace UnityEditor.U2D.Sprites.EditorTests
{
internal class SpritePackageEditorTests
{
[Test]
public void SpriteEditorWindow_IsLoadedFromDll()
{
Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
}
}
}