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2025-05-18 01:04:31 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.AddressableAssets
{
/// <summary>
/// Interface for providing a key. This allows for objects passed into the Addressables system to provied a key instead of being used directly.
/// </summary>
public interface IKeyEvaluator
{
/// <summary>
/// The runtime key to use.
/// </summary>
object RuntimeKey { get; }
/// <summary>
/// Checks if the current RuntimeKey is valid.
/// </summary>
/// <returns>Whether the RuntimeKey is valid or not.</returns>
bool RuntimeKeyIsValid();
}
}