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2025-05-18 01:04:31 +08:00
namespace AddressableAssets.DocExampleCode
{
using System;
using UnityEngine;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.AsyncOperations;
internal class UsingInitialize
{
#region DECLARATION
public static AsyncOperationHandle<IResourceLocator> Initialize()
#endregion
{
return default;
}
}
}