shaoxiadiablo/Assets/AGame/Res/Shaders/MY/MYClipper.shader

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2025-05-18 01:04:31 +08:00
Shader "MY/Clipper"
{
SubShader
{
Tags{ "RenderType" = "Transparent" }
CGINCLUDE
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : SV_Target
{
return half4(1,1,0,1);
}
ENDCG
Pass
{
ColorMask 0
ZWrite Off
Stencil
{
Ref 1
Comp Always
Pass Replace
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}