73 lines
1.5 KiB
Plaintext
73 lines
1.5 KiB
Plaintext
![]() |
Shader "MY/UVMove"
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{
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Properties
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{
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_Color("Main Color", Color) = (0,0,0,1)
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_MainTex("Particle Texture", 2D) = "white" {}
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_OffsetX("Scroll X Speed", float) = 0.99
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_OffsetY("Scroll Y Speed", float) = 0.99
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_Value("Value", float) = 2.0
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}
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Category
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{
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Tags { "Queue" = "Transparent" "IgnoreProjector" = "True"}
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Blend SrcAlpha One
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AlphaTest Greater .01
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Cull Off
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Lighting Off
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ZWrite Off
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#pragma multi_compile_particles
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#include "UnityCG.cginc"
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struct appdata_t
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{
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half4 vertex : POSITION;
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fixed4 color : COLOR;
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half2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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half4 vertex : POSITION;
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fixed4 color : COLOR;
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half2 texcoord : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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};
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sampler2D _MainTex;
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fixed4 _Color;
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half4 _MainTex_ST;
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half _OffsetX, _OffsetY;
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half _Value;
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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o.texcoord = TRANSFORM_TEX(half2(v.texcoord.x + _OffsetX * _Time.x, v.texcoord.y + _OffsetY * _Time.x) , _MainTex);
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UNITY_TRANSFER_FOG(o,o.vertex);
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return o;
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}
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fixed4 frag(v2f i) : COLOR
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{
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fixed4 col = _Value * i.color * _Color * tex2D(_MainTex, i.texcoord);
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UNITY_APPLY_FOG(i.fogCoord, col);
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return col;
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}
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ENDCG
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}
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}
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}
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}
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