91 lines
1.7 KiB
C#
91 lines
1.7 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-03-25
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Cha_Buff" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 角色buff逻辑
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/// </summary>
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public class Cha_Buff : MonoBehaviour
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{
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public class BuffInfo
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{
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public int id;
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public int[] args;
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}
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#region Field
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/// <summary>
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///
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/// </summary>
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EntityMainPlayer _scriptCha;
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#endregion
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#region Method
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/// <summary>
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/// 增加buff
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/// </summary>
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/// <param name="id"></param>
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/// <param name="args"></param>
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public void AddBuff(int id, int[] args)
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{
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var buff = ItemProxy.Instance.GetStaticItem<ItemBuff>(id);
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if (buff != null)
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{
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if (buff.kind == 1)
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{
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_scriptCha.AttributeUp(buff.kindArgs[0], buff.kindArgs[1], 0);
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}
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else if (buff.kind == 2)
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{
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_scriptCha.AttributeUp(buff.kindArgs[0], 0, buff.kindArgs[1]);
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}
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else if (buff.kind == 3)//
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{
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var sf = buff.kindArgs[0];
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if (sf == 1)
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{
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_scriptCha.HpUp(buff.kindArgs[1], 0);
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}
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}
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//特殊类型百分比
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else if (buff.kind == 4)//
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{
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var sf = buff.kindArgs[0];
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if (sf == 1)
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{
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_scriptCha.HpUp(0, buff.kindArgs[1]);
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}
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}
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}
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}
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#endregion
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#region Unity
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private void Awake()
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{
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_scriptCha = GetComponent<EntityMainPlayer>();
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}
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#endregion
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}
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}
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