57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
![]() |
// ***********************************************************************
|
|||
|
// Assembly : Game
|
|||
|
// Author : Kimch
|
|||
|
// Created : 2020-09-02
|
|||
|
// Description :
|
|||
|
// Last Modified By :
|
|||
|
// Last Modified On :
|
|||
|
// ***********************************************************************
|
|||
|
// <copyright file= "Bullet_runswing_b06" company="Kimch"></copyright>
|
|||
|
// <summary></summary>
|
|||
|
// ***********************************************************************
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace G
|
|||
|
{
|
|||
|
public class Bullet_runswing_b06 : MonoBehaviour
|
|||
|
{
|
|||
|
public Transform ef_trail;
|
|||
|
|
|||
|
private Collider _myCollider;
|
|||
|
|
|||
|
private float _disableDelay;
|
|||
|
private float _colliderOnDelay;
|
|||
|
private float _currentTime;
|
|||
|
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
_myCollider = this.GetComponent<Collider>();
|
|||
|
_colliderOnDelay = 0.2f;
|
|||
|
_disableDelay = 0.4f;
|
|||
|
this.gameObject.SetActive(false);
|
|||
|
}
|
|||
|
|
|||
|
private void OnEnable()
|
|||
|
{
|
|||
|
ef_trail.gameObject.SetActive(true);
|
|||
|
_myCollider.enabled = false;
|
|||
|
_currentTime = 0f;
|
|||
|
}
|
|||
|
|
|||
|
private void Update()
|
|||
|
{
|
|||
|
_currentTime += Time.deltaTime;
|
|||
|
if (_currentTime > _disableDelay)
|
|||
|
{
|
|||
|
this.gameObject.SetActive(false);
|
|||
|
_myCollider.enabled = false;
|
|||
|
_currentTime = 0f;
|
|||
|
}
|
|||
|
else if (_currentTime > _colliderOnDelay)
|
|||
|
{
|
|||
|
_myCollider.enabled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|