86 lines
1.7 KiB
C#
86 lines
1.7 KiB
C#
![]() |
//------------------------------------------------------------------------------
|
||
|
// <auto-generated>
|
||
|
// This code was generated by a tool.
|
||
|
//
|
||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||
|
// the code is regenerated.
|
||
|
// </auto-generated>
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
namespace G
|
||
|
{
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using F;
|
||
|
using F.Item;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Generated from: battlepass.xlsx
|
||
|
/// </summary>
|
||
|
public partial class ItemBattlePassLevel : Item, IItem
|
||
|
{
|
||
|
public const string ASSET_NAME = "battlepass";
|
||
|
|
||
|
/// <summary>
|
||
|
/// 经验
|
||
|
/// index:1
|
||
|
/// </summary>
|
||
|
public int exp
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 免费
|
||
|
/// index:2
|
||
|
/// </summary>
|
||
|
public int[] freeAwards
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 进阶奖励
|
||
|
/// index:3
|
||
|
/// </summary>
|
||
|
public int[] adAwards
|
||
|
{
|
||
|
get; private set;
|
||
|
}
|
||
|
|
||
|
public void Load(IList<object> list)
|
||
|
{
|
||
|
id = list.GetInt(0);
|
||
|
exp = list.GetInt(1);
|
||
|
freeAwards = list.GetIntArray(2);
|
||
|
adAwards = list.GetIntArray(3);
|
||
|
}
|
||
|
|
||
|
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemBattlePassLevel> result)
|
||
|
{
|
||
|
if (result == null)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
var list = dictionary.GetList("BattlePassLevel");
|
||
|
if (list == null || list.Count == 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
int i = 0;
|
||
|
for (int c = list.Count; i < c; i++)
|
||
|
{
|
||
|
var item = CreateThis();
|
||
|
item.Load((IList<object>)list[i]);
|
||
|
result.Add(item);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private static ItemBattlePassLevel CreateThis()
|
||
|
{
|
||
|
return new ItemBattlePassLevel();
|
||
|
}
|
||
|
}
|
||
|
}
|