136 lines
2.5 KiB
C#
136 lines
2.5 KiB
C#
![]() |
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: level.xlsx
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/// </summary>
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public partial class ItemChapter : Item, IItem
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{
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public const string ASSET_NAME = "level";
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/// <summary>
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/// 章节描述
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/// index:1
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/// </summary>
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public string name
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{
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get; private set;
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}
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/// <summary>
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/// 章节名位置
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/// index:2
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/// </summary>
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public int[] iconPos
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{
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get; private set;
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}
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/// <summary>
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/// 地图场景
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/// index:3
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/// </summary>
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public string mapAsset
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{
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get; private set;
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}
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/// <summary>
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/// 地图坐标
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/// index:4
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/// </summary>
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public int[] mapPos
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{
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get; private set;
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}
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/// <summary>
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/// 场景ID
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/// index:5
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/// </summary>
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public int[] levels
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{
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get; private set;
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}
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/// <summary>
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///
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/// index:6
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/// </summary>
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public string atlas
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{
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get; private set;
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}
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/// <summary>
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///
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/// index:7
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/// </summary>
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public int[][] rewards
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{
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get; private set;
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}
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/// <summary>
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/// [0章节福袋,1广告宝箱,2高级宝箱,3高级宝箱保底,4神话宝箱,5神话保底宝箱,6材料宝箱,7材料保底宝箱,8广告宝箱,9钻石宝箱,10(高级)钻石宝箱,11普通货币宝箱]
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/// index:8
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/// </summary>
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public int[] shopBox
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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name = list.GetString(1);
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iconPos = list.GetIntArray(2);
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mapAsset = list.GetString(3);
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mapPos = list.GetIntArray(4);
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levels = list.GetIntArray(5);
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atlas = list.GetString(6);
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rewards = list.GetIntArray2(7);
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shopBox = list.GetIntArray(8);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemChapter> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("Chapter");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemChapter CreateThis()
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{
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return new ItemChapter();
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}
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}
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}
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