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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-05-01
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "AdventureBox" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
public partial class AdventureBox : KUIWindow
{
#region Constructor
public AdventureBox()
: base(UILayer.kFloat, UIMode.kNone)
{
uiPath = "ui_w_adventure";
}
#endregion
#region Method
/// <summary>
///
/// </summary>
/// <param name="adventure"></param>
public static void ShowAdventure(ItemAdventure adventure)
{
OpenWindow<AdventureBox>(adventure);
}
/// <summary>
///
/// </summary>
/// <param name="adventure"></param>
/// <param name="callback"></param>
public static void ShowAdventure(ItemAdventure adventure, bool auto, Callback callback)
{
var tuple = System.Tuple.Create(adventure, auto, callback);
OpenWindow<AdventureBox>(tuple);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
public override void Awake()
{
InitView();
}
/// <summary>
///
/// </summary>
public override void OnEnable()
{
RefreshView();
}
/// <summary>
///
/// </summary>
public override void Update()
{
UpdateView();
}
/// <summary>
///
/// </summary>
public override void UpdatePerSecond()
{
}
#endregion
}
}