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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-12
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "MoneyWidget" company="KUNPO"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class MoneyWidget : KUIWidget
{
#region Auto Generate
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Image _imgIcon;
[KUIFlag]
TextMeshProUGUI _tmpCount;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <param name="count"></param>
public void SetMoney(int id, int count)
{
var prop = ItemProxy.Instance.GetStaticItem<ItemProp>(id);
if (prop != null)
{
IconProxy.Instance.SetSprite(_imgIcon, prop.icon);
}
_tmpCount.text = count.ToString();
}
public override void Refresh()
{
if (this.data is Item.ItemInfo itemInfo)
{
SetMoney(itemInfo.id, itemInfo.count);
}
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
}
#endregion
}
}