shaoxiadiablo/Assets/AGame/Scripts/UI/LevelActivity/LevelActivityBox.View.cs

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C#
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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-07-17
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "LevelActivityBox.View" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
///
/// </summary>
partial class LevelActivityBox
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
KUIList __listActivities;
[KUIFlag]
Button _btnBack;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
/// <summary>
///
/// </summary>
public void InitView()
{
SetViewData();
__listActivities.AddTemplate<LevelActivityWidget>(true);
_btnBack.onClick.AddListener(OnBackBtnClick);
}
/// <summary>
///
/// </summary>
public void RefreshView()
{
var activities = ActivityProxy.Instance.GetActivities();
__listActivities.Clear();
foreach (var activity in activities)
{
if (activity.type == 6)
{
__listActivities.GetItem().SetData(activity);
}
}
foreach (var activity in activities)
{
if (activity.type == 5)
{
__listActivities.GetItem().SetData(activity);
}
}
}
/// <summary>
///
/// </summary>
public void UpdateView()
{
}
private void OnBackBtnClick()
{
//if ("endless".Equals(this.data))
//{
// CloseWindow(this);
// OpenWindow<MainWindow>();
//}
//else
CloseWindow(this);
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
#endregion
}
}