90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-07-17
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "LevelActivityBox.View" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G.UI
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{
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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///
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/// </summary>
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partial class LevelActivityBox
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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KUIList __listActivities;
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[KUIFlag]
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Button _btnBack;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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/// <summary>
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///
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/// </summary>
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public void InitView()
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{
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SetViewData();
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__listActivities.AddTemplate<LevelActivityWidget>(true);
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_btnBack.onClick.AddListener(OnBackBtnClick);
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}
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/// <summary>
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///
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/// </summary>
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public void RefreshView()
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{
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var activities = ActivityProxy.Instance.GetActivities();
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__listActivities.Clear();
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foreach (var activity in activities)
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{
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if (activity.type == 6)
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{
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__listActivities.GetItem().SetData(activity);
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}
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}
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foreach (var activity in activities)
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{
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if (activity.type == 5)
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{
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__listActivities.GetItem().SetData(activity);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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public void UpdateView()
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{
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}
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private void OnBackBtnClick()
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{
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//if ("endless".Equals(this.data))
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//{
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// CloseWindow(this);
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// OpenWindow<MainWindow>();
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//}
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//else
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CloseWindow(this);
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SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
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}
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#endregion
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}
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}
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