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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-17
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "RootWindow" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G.UI
{
public partial class RootWindow : KUIWindow
{
#region Constructor
public RootWindow()
: base(UILayer.kBackground, UIMode.kNone)
{
uiPath = "ui_common/ui_w_root.prefab";
}
#endregion
#region Method
public void LoadCommon()
{
StartCoroutine(LoadEffectRoot());
}
IEnumerator LoadEffectRoot()
{
yield return new WaitForSeconds(1f);
var handle = AssetProxy.Instance.TryGetGlobalAssetAsync<GameObject>("ui_effect_root");
yield return handle;
Object.Instantiate(handle.Result);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
public override void Awake()
{
InitView();
LoadCommon();
}
/// <summary>
///
/// </summary>
public override void OnEnable()
{
RegisterThis();
RefreshView();
}
public override void OnDisable()
{
UnregisterThis();
}
/// <summary>
///
/// </summary>
public override void Update()
{
UpdateView();
}
/// <summary>
///
/// </summary>
public override void UpdatePerSecond()
{
}
#endregion
#region Mediator
readonly int[] _notificationInterests = new int[]
{
GlobalDefine.EVENT_PLAYER_ATTRIBUTES_CHANGED,
};
public override IList<int> ListNotificationInterests()
{
return _notificationInterests;
}
public override void HandleNotification(PureMVC.Interfaces.INotification notification)
{
if (notification.Name == GlobalDefine.EVENT_PLAYER_ATTRIBUTES_CHANGED)
{
int addCV = (int)notification.Body;
if (addCV > 0)
{
#if UNITY_EDITOR
Debug.Log($"{notification.Type} 战力增加 {addCV}");
#endif
ToastBox.ShowCombatValue(PlayerProxy.Instance.combatValue, addCV, 0);
}
}
}
#endregion
}
}